ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Solved
car stats development curve(?)

ios-checkmark-circle
This thread is closed because it is solved.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
4 years 184 days ago
I'd like to know how car stats work (mostly the big 4). It is proven that FE points are not linear, so when you get further in developing FE it has less and less impact, for example, going from 20 to 30 has a much higher impact than going from 150 to 160.
Question is, does the same apply to the big 4 or any other car parts?
md-quotelink

Best Solution -- Selected by Bruno Brown

medal 5000 Super Mod
4 years 184 days ago
Because you can't measure acceleration, brakes, handling or downforce in the same way as you can measure FE and TE I don't believe anyone other than the developers can give you a definitive answer on this.

I've been playing this game for five and a half years and in all that time if I've learnt one thing, it is that the devs are understandably very reluctant to give away details of game mechanics.

I've always assumed that all of the design characteristics use a similar curve but I wouldn't go as far as to state it as a fact, it is pure speculation on my part.

Sorry I can't be more help.
md-quotelink
medal 5000 Super Mod
4 years 184 days ago
Because you can't measure acceleration, brakes, handling or downforce in the same way as you can measure FE and TE I don't believe anyone other than the developers can give you a definitive answer on this.

I've been playing this game for five and a half years and in all that time if I've learnt one thing, it is that the devs are understandably very reluctant to give away details of game mechanics.

I've always assumed that all of the design characteristics use a similar curve but I wouldn't go as far as to state it as a fact, it is pure speculation on my part.

Sorry I can't be more help.
md-quotelink
medal 5000
4 years 183 days ago

Kevin
Because you can't measure acceleration, brakes, handling or downforce in the same way as you can measure FE and TE I don't believe anyone other than the developers can give you a definitive answer on this.

I've been playing this game for five and a half years and in all that time if I've learnt one thing, it is that the devs are understandably very reluctant to give away details of game mechanics.

I've always assumed that all of the design characteristics use a similar curve but I wouldn't go as far as to state it as a fact, it is pure speculation on my part.

Sorry I can't be more help.



Experience managers' opinion/guess is all I need, I haven't been around for long enough to know everything, or at least I didn't pay enough attention. Thanks.
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.