I got a moment to think about balancing some scenarios created by the migration today and came up with the following ideas. This might be quite dry reading, but I would like to get feedback before implementing any of this.
1) [DONE] Wipe all legacy designs for old iGP teams that have not yet joined a league. Their designs will be assigned as described in point 2 should they join a league. Teams that have already joined a league can keep their designs. By only applying this to currently leagueless teams I hope to avoid the scenario described by Joey and others in this thread. By the time the next season comes around in all the leagues we should be back to equilibrium then.
2) [DONE] A new design balancing system when joining leagues - Any time a team joins a league or changes league their designs are reset, and they are awarded the number of design points they would have at the current stage of the season. E.g. If a team has a level 8 Design facility and the season has run 10 races they would get 80 design points. This could be reduced slightly to say 3/4 of the amount, if we feel it would give teams an unfair advantage to do all their testing in one league then change to another and just re-assign the same amount of points. I feel there should be some penalty for league-hopping, so wouldn't want it to be 100% of what they would have earned, personally.
3) [DONE] Uncap training, as lots of people have been confused by or complained about being capped to their level and recieving "no change" from training. Instead, allow "unlimited" training but slow it to a virtual standstill beyond the level cap. This will prevent "no change" messages and allow training of particular areas of skills beyond the level cap while still making it near impossible to go above the level cap overall.
4) [DONE] Offer dynamic level XP post-race instead of the current 40XP per race. E.g. default 40XP but up to 120XP for a team that is 5 levels or more lower than their competition. This way as the season(s) progress they will be gaining 3X the XP of their rivals and closing in on them every race, eventually levelling out.
I have bigger ideas for balancing the level caps in a league and a new spies system. I will create a separate suggestion thread for that to get your ideas and feedback when it is ready.













