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Reliability

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medal 5572
19 days ago
So I understand that the Reliability stat has more effect these days, which is fine. But how high does the stat need to be to make a difference to the amount of parts used per race?

With the update my stat was about 20something, now I'm up over 100 and still using the same amount of parts. I realise on the new scale up to 300 this is still barely a third but I would expect the parts used to come down a bit.

And another thing - do one car leagues get up to 30 parts per race from their HQ? It seems a bit biased towards them when a two car league is using over 35 parts per race.
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medal 5469
19 days ago

I agree my stat for reliability now is 128, and it will cost me 32 parts for 2 cars next race I don't think I will be continuing after this season. Unless some thing changes.
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medal 5572
18 days ago
As I mentioned in a suggestion thread, it would be good if parts repair could be a sliding scale rather than all or nothing. Its common with real F1 teams to not have all current parts on a car after a series if crashes, so for us, maybe only repairing 15 parts instead of the full 18 might be a similar thing.
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medal 5572
16 days ago
Any devs want to give us a clue on this?
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medal 6020
16 days ago
In my pro division some people with reliability over 140 are using more parts than others with reliability below 50. Something bugged? People want to quit the game.
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medal 5572
16 days ago
What did you try to do?
Increase reliability score so as to not use as many parts per race.

What happened instead?
Seems to be the same amount of parts used.

Did the problem happen while using wi-fi, mobile data, or both?
Both

Did the bug happen in the app, on PC, or both?
App

What is the model of your device?
Samsung S24

What is the operating system?
Android

What is the version number of the operating system?
Latest

Can the bug be reproduced?
Started season in 20s Reliability score, now at something like 120, still the same amount of parts being used.

Additional comments:
2-car leagues using 30+ parts per race, what about 1-car leagues? Seems a bit unfair.
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medal 5084 Super Mod
16 days ago
Ҝ丨爪 
In my pro division some people with reliability over 140 are using more parts than others with reliability below 50. Something bugged? People want to quit the game.

What level are their Design HQs?

IIRC, parts usage increases proportional to the level of your Design HQ. This is why I always used to recommend people to level up Design and Manufacturing as a pair, never letting the level difference between Design and Manufacturing be more than 1.

If you focus on developing you Design HQ and ignore Manufacturing you'll very soon run out of parts.

During the L30 update my calculations suggested the Devs failed to scale parts usage which is why we spent a year or more with a big surplus of parts. Maybe they've addressed this in the latest update.
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medal 5084 Super Mod
16 days ago
Pete, regarding your "Additional Comment"

As I said in a post a few days ago, it is almost impossible to balance the books in two-car racing because the requirements for parts and engines is twice that of one-car. In addition you need a huge bank of tokens to employ two top drivers from your YDA and of course, two driver salaries instead of one. All this and the rewards are the same for both formats.

IMO, competitive two-car racing has become niche. Only high level managers who have built a war chest of tokens and game cash after years of playing one-car or those prepared to pay real money for the privilege can afford to race this format.
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medal 6020
15 days ago
It is disappointing to have to abandon 2 car leagues now. Players are not enjoying it like before.
Also, where is all the new pros? I had more new real players join before this new format... 
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medal 6020
15 days ago

Kevin
Ҝ丨爪 
In my pro division some people with reliability over 140 are using more parts than others with reliability below 50. Something bugged? People want to quit the game.

What level are their Design HQs?

IIRC, parts usage increases proportional to the level of your Design HQ. This is why I always used to recommend people to level up Design and Manufacturing as a pair, never letting the level difference between Design and Manufacturing be more than 1.

If you focus on developing you Design HQ and ignore Manufacturing you'll very soon run out of parts.

During the L30 update my calculations suggested the Devs failed to scale parts usage which is why we spent a year or more with a big surplus of parts. Maybe they've addressed this in the latest update.



They both have the same HQ levels.


From what I recall, before level 30 was introduced no one had to put anything into reliability if their HQ is level
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medal 5084 Super Mod
15 days ago
Before the level 30 update, parts usage was pretty much balanced for two-car leagues, whereas one-car had a surplus. After level 30 the parts usage didn't change, a L30 consumed the same number of parts per race as the old L20. 

However, your manufacturing now generated 30 parts per race instead of 20, so even 2 car leagues had a reasonably healthy surplus each race.

Looking at the balance after the most recent update it is my opinion the Devs have addressed this.

Are you sure that all of the Pro teams you mention in your post have the same level Design HQ?
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medal 5084 Super Mod
15 days ago
It'll take a while for the newbies to grind through the first 10 levels.

I started a new account about a week ago, despite racing two or three times a day I only reached Level 7 yesterday.

Only the staff have access to the data showing the number of new accounts since the update dropped, but even if only 10% of new players stay long enough to unlock league racing we should see an improvement soon.

I have taken Pete's bug report completely off-topic. I'll share the original post with the Devs.
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medal 5091 Super Mod
15 days ago
Before the levels update, the strategy for maintaining positive parts in 2 car across a season was to run the last 2-3 races without repairing the car, and then get a free repair for the start of the new season.

This worked absolutely fine as car condition does not affect pace, only creates a risk of retirement.

If you are using 35 parts a racing across two cars in a 15 race season, and generating 30 parts per race. Not repairing your car for the final 2 races should cover that surplus in parts for you. I think it's a defecit of 5 which should be possible with a few adverts and daily rewards.

This is the sort of thought patterns you need to look for. It's your job as the manager of the team to come up with solutions to the problems. 35 per race while manufacturing 30 is perfectly manageable if you stop and think.

And if your HQ is under levelled and not producing enough parts, that is your management issue to sort out. Although I understand that the change in HQ priorities will be frustrating. 

I also agree with those asking that spending in reliability should have a more noticeable effect on part usage. And with those who highlight that two car and one car are out of sync. As a fan of 2 car It pains me to see that it suffers due to 1 car being more viable financially.
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medal 6020
15 days ago (Last edited by Ҝ丨爪 Jㄖ几Ꮆ ㄩ几 15 days ago)
Thanks for your insights. I have passed it onto my league. I am just forwarding the frustration a lot of people are expressing with the game. The grind to level 30 is not very enjoyable.
Is it possible to get more ads for parts or more parts in daily rewards for 2 car leagues? It would be ridiculous for someone to just farm parts in 2 car.

Also the player in pro with level 30 design and 150 reliability is using up to the same # of parts as my account in elite with 41 reliability. 16 parts per car usually.

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medal 5511
14 days ago
Old accounts lvl 30 are not an issue. You can't watch from their perspective, they are fine. 

The accounts that got to lvl 25-26 and have facilities on lvl that was fine before the update. but don't have accumulated 1200 parts before this like lvl 30 but had less then 100 in spare parts. But are lvl 27 and have manufacturing 18-20.. So now they are losing 8-10 parts per race.

And the price of parts is also too high as 15 tokens can buy 20 parts is the best deal, right? that can't fix cars for even one race. Not one race for 15 tokens! 

It's also cumulative.. If you don't fix cars 14 parts, next race it will be 28. Not like engines where you can fix cars every other race. Yes you will be slow, but at least you can race.

We have two teams that are building manufacturing as fast as they can now, but it's gonna take some time. Before the update they were lvl 25 and 26 and had facility on lvl 18 and 16 (which was enough before the update). Would have been nice if this was communicated few months before the update so they could build manufacturing and not design or tech. And it's not even about being slow in races, they can't race at all and are forced to retire on lap 1 for the rest of the season and probably next season too. 

But it is what it is, I guess. 

PS
 I think this is a good thig, because before the update parts were a non issue, an afterthought. The main problem in my mind is that this drastic change wasn't communicated and caught some teams in the situation they can't get out of.. Unless retiring cars every race until facilities are upgraded.
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medal 5469
14 days ago
That,s the problem I have 2 cars at level 27,but facilities at level 18.this was producing enough parts for both cars,for all races had over 600 parts before update now down to 150 parts after update.As Dietrich said no mention of this before  update so people  could have,increased there levels.
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medal 5396 Community Manager
14 days ago
Our plan is to buff the Reliability curve sooner than later to give even more relevance to the attribute.

About communication related to the parts consumption, that’s not right at all. We did mention that big four would no longer be the single attributes to spam DP. We want to make this gradual and add more perks to the other attributes in the future. This is a management game, everyone should learn to read our info and work with the available tools for the benefit of the team, as it happens in real life, some teams read the new regulations sooner than others. This is part of the essence of the game and the R&D of every aspect.
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medal 5084 Super Mod
14 days ago
Unfortunately, whatever is done with the relationship between reliability and parts usage it won't help with the underlying imbalance between one and two car leagues.

If parts are perfectly balanced for one car leagues, unless something is done to reduce usage per car in two car leagues it will be impossible to make ends meet. Likewise, if two car leagues are balanced then one-car will continue to amass a huge surplus of parts.

Maybe the answer is to make it a difficult challenge for two cars but set a relatively low cap on parts storage to prevent people from exploiting the ease of managing parts in one car by jumping between the different formats when they run short of parts in two-car.
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medal 5396 Community Manager
14 days ago
We could consider different ways here, one would be to halve the cost to repair in 2-cars league, if you leave a 2-cars league to join a 1-car league your stock of parts would be halved too. This way we address both issues.
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medal 5572
14 days ago
What about double rewards for 2-car leagues? Doible parts awarded, double tokens awarded, double money? Not double design points though.

Or, like I've said a couple of times, parts replacement is a sliding scale so its not all or nothing.
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