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Leagues based on levels

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medal 5288
1 day ago
Getting to level 30 takes forever, and honestly, it can get pretty boring. I'm in the Elite tier of a competitive league, but since I'm only level 17, I always end up a lap behind. So I don't even bother racing—what's the point? Realistically, I think it'll take me around six months to be competitive unless I buy tokens to speed things up.
That’s why I’d like to suggest an alternative: leagues based on development level.
Amateur: Levels 1–10 (fast leveling)
Pro: Levels 11–20 (a bit slower leveling)
Elite: Level 20+ (current slow leveling)
This way, everyone gets a fair shot at fighting for top positions, making online play more engaging.

Thanks for your time to read !!!
Happy racing !!!



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medal 5471
22 hours ago
Isn’t that how it was before? The problem (and something I raised before) is that 10 levels is a huge gap between 20-30, especially with the ability to customize the weakness of your engine at lvl 30 (for those who are also manufacturers).
I simply don’t get why they didn’t just leave the engine points to be a differentiator and added this as well, but only at lvl 30. It’s not enough that we have fewer design points than someone at lvl 30, also the driver will (very likely) be less developed, the boost and kers levels.. it’s very difficult for someone who’s not lvl 30 to compete with those who are. I suggested a +/- 3 levels mechanism but it got rejected, so there you go…
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medal 5229
22 hours ago

Tudor
Isn’t that how it was before? The problem (and something I raised before) is that 10 levels is a huge gap between 20-30, especially with the ability to customize the weakness of your engine at lvl 30 (for those who are also manufacturers).
I simply don’t get why they didn’t just leave the engine points to be a differentiator and added this as well, but only at lvl 30. It’s not enough that we have fewer design points than someone at lvl 30, also the driver will (very likely) be less developed, the boost and kers levels.. it’s very difficult for someone who’s not lvl 30 to compete with those who are. I suggested a +/- 3 levels mechanism but it got rejected, so there you go…



Actually you don’t have fewer design pts since you have greater research power and over the course of a season will generate more design pts 
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medal 5288
21 hours ago

Tudor
Isn’t that how it was before? The problem (and something I raised before) is that 10 levels is a huge gap between 20-30, especially with the ability to customize the weakness of your engine at lvl 30 (for those who are also manufacturers).
I simply don’t get why they didn’t just leave the engine points to be a differentiator and added this as well, but only at lvl 30. It’s not enough that we have fewer design points than someone at lvl 30, also the driver will (very likely) be less developed, the boost and kers levels.. it’s very difficult for someone who’s not lvl 30 to compete with those who are. I suggested a +/- 3 levels mechanism but it got rejected, so there you go…



No, it wasn’t like this before.
When you finished in the top 4 of the Amateur tier in a 32-team league, you would automatically be promoted to Pro, regardless of your level—whether you were level 5 or 15. I even saw level 25-30 managers in Amateur with ballast.
In the model I’m suggesting, a team would only be promoted above the mentioned level by winning the championship or finishing last. Doesn't matter. If a team reaches level 11 in the middle of the season, it remains level 10 until the season ends (1) or use ballast to maintain balance. (1) At the end of the season, the team would be promoted to Pro and would still have its accumulated upgrade points . Same idea to Pro ===> Elite


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medal 5091 Super Mod
21 hours ago
It isn't really how it was before, other than ballast, applied to your account if you were in a lower league with a higher account. which is still in place today for pro. 

For me and I think i've said it in the past, the single biggest differentiator for a L21 account in Elite, is access to a good driver. It doesn't matter how many DP you have in the car when the driver is 10 levels behind. 


But lets just look at a few issues with a level based system.

What happens if you level out of range of your league mid season? Going from 20 to 21. Or in the case of a 3 level gap, get knocked out of that. Season over? Removed from the league. And what if you want to play with your friends buy they are behind in levels, so you have to wait or carry on without them? Or if the season finishes, what if you get hurled into the next league up despite not being in a promotion spot. Wouldn't that just make you feel worse? You weren't in the top spots in pro and now you are in elite? Would that not also be worthy of complaint?

Not insurmountable problems, but they are all factors that need to be considered and dealt with. Personally I think I prefer a merit based system, and to be asking for changes to the league system, a month on from a change, it seems peculiar. wouldn't it be sensible to give everything some time first? Most leagues will barely have completed 2 seasons under the new structure so far.


Also i'm just going to pick up on one of the last things you said HCR, "unless I buy tokens". I'm not saying that a slow progression is the right way to try get players to spend tokens (or the wrong way for that matter). But just as a side question, what would you buy tokens for?

Edit: Updated a few of the paragraphs as I hadn't seen HCR's latest post when I wrote this.
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medal 5288
21 hours ago (Last edited by HCR 07X 20 hours ago)
"What happens if you level out of range of your league mid season? Going from 20 to 21. Or in the case of a 3 level gap, get knocked out of that. Season over? Removed from the league. And what if you want to play with your friends buy they are behind in levels, so you have to wait or carry on without them?"

I already answered this in my last interaction.

"Also i'm just going to pick up on one of the last things you said HCR, "unless I buy tokens". I'm not saying that a slow progression is the right way to try get players to spend tokens (or the wrong way for that matter). But just as a side question, what would you buy tokens for?"

I would buy tokens to build the headquarters faster, to upgrade driver, cd, td and for XP Boosts, but I just realized that to buy XP boosts I need real money too! Change tokens for real money in this case.
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medal 5091 Super Mod
21 hours ago

HCR
"What happens if you level out of range of your league mid season? Going from 20 to 21. Or in the case of a 3 level gap, get knocked out of that. Season over? Removed from the league. And what if you want to play with your friends buy they are behind in levels, so you have to wait or carry on without them?"

I already answered this in my last interaction.


You did, our posts crossed paths. I added a few new parts just to try highlight the complexity but I'm guessing you may have started your reply by then :)
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medal 5288
20 hours ago
I just want to brainstorm here.
I reached Elite very quickly,  level 14 at that time and this is my second season there. Up until then, I had great battles for the top positions. I am amateur and pro champion. But now I have no chance of competing, and it's discouraging. I don't want to talk about tokens or real money, but I want to talk about continuing to enjoy the game. Today, I repair the car and change the engine for the next race, as well as make the strategy for it. Pretty boring. That's why I don't stay online.
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medal 5091 Super Mod
20 hours ago
But you reached elite under the old system, correct?

A new system has just been implemented to try and help with the problems you are having.

- Rookie Tier Removed, Progression through levels 1-10 is exclusively through sprint races now

The idea is that this results in a more active pro tier, which slows down progression to elite. It's going to take some time to see if this has the desired impact or not. Which is the point i'm trying to make. Action has just been taken to make changes a month ago and your experience predates those changes.
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medal 5288
20 hours ago

Red
But you reached elite under the old system, correct?

A new system has just been implemented to try and help with the problems you are having.

- Rookie Tier Removed, Progression through levels 1-10 is exclusively through sprint races now

The idea is that this results in a more active pro tier, which slows down progression to elite. It's going to take some time to see if this has the desired impact or not. Which is the point i'm trying to make. Action has just been taken to make changes a month ago and your experience predates those changes.


Humm got it.
So what you recommend ? Delete my account and restart from zero? I'm fine with that. However I will reach Elite at a lower lvl, for sure.
If I go Pro after reaching level 11 and become eligible for Elite after the first or 2nd season in Pro, I'll end up in the same position I’m in now. Or worst.

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medal 5091 Super Mod
19 hours ago
No I don't think deleting you account and starting again will help at all. There's other factors that also need to slot into place which will take time.

Being in elite, you will be levelling up faster as you level up based on the level of the highest ranked player in your league. So you gain 250xp per race if you are racing against an L30.

My opinion is that allowing access to fully trained drivers earlier in level progression, or maybe even based on which tier you are in would have a better impact on the gaps between levels. You probably still won't be regularly fighting for wins I think there are times when you would be in the discussion.

Hard to be certain without being able to test that out though.
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medal 5288
19 hours ago
Thanks a lot Red. 
Maybe I am being too impatient !
Well, the above suggestion is still here.
Happy racing !
Peace !
 
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medal 5808
19 hours ago
Lets hope a new marketing spree will fill up pro better, would make for more competition in pro and as a result takes a higher level to get to elite. So problem solved through bigger playerbase. But that is not a quick fix, will take some time before we’re there 
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