Skid
José
Because we don’t pay bills with motivation, this is a business and we’ve to make a profit.
very true, but all the suggestions are to try and make the game more successful and therefore more profitable. To say that motivating players doesn’t pay the bills is not only wrong its also a little disingenuous to the player base. No motivation = less players = less profits = no game
No one posting wants the game to fail.
So true. No players, no profit.
I’m really sad to see my beloved game in this state, and it’s absurd given the popularity of F1 at the same time. I feel the need to add my voice here.
I believe I was one of the most enthusiastic players of this beautiful game since 2018, having 17 accounts. All but one inactive now. Back then the racing was fine: in 2D (still the real deal for hardcore players) and that was perfect as it was, no fancy tech. Because, hear me out, what has always been the strength of this game was not the depth of the engineering, as has been said already. The real strength that made people come back was the interactive leagues, the social aspects on the boards and banter that made this game great and stand out. Great battles live against other players. This is a big lesson we have to take: forget about wheel to wheel racing and visuals (for now), that’s not the addiction. It's not about the tech: it’s about the players. And they’re gone: the fun has gone. Leagues are dead and muted. The cause: the 30 levels. And sucking the fun out with sky high token prices for anything competitive or other, a team name change, a colour change, special abilities. HQ upgrades taking weeks or pay hundredths of tokens… and meanwhile running at the back without prospect.
It's a broken record, I know but it takes way too long for new players to be competitive, and even existing players can’t afford to take a break or they’re running behind, resulting in burn out and tiredness from the game. Half empty leagues, no banter, no competitiveness, more people leaving. Honestly I don’t know if it’s too late to stop this snowball effect. I do know we need some pretty inspired decisions and clear priorities right now. With all respect for the hard work on 3D and wheel to wheel racing, that’s not the solution if there are no players left. We need less expense and endless patience to be able to compete, of course it’s boring running at the back, what sane person would tolerate this for years even months without any progress or reward. Seriously, I have been saying exactly this for years now. I’m just trying to help, I care.
I’m not sure myself how to fix this situation. I would say: an easy and elegant fix could be to greatly augment the research % for lower levels: make the gaps in % substantially bigger. This even involves some cleverness of the manager, an art we have lost having less % and completely relying on design points for us experienced managers. And why not make bigger leaps in XP every race. Another change I would suggest: no more cooling and reliability stats: they’re useless. Instead: make a slider-button that the manager can adjust to prioritise performance over reliability and back. And this time: make it count. If you push the performance too far, you might retire. (that’s realistic, right?) I feel this would be an extra strategic element and make the races less predictable. AND: gives more chances for lower levels to get points if there are DNF’s in front. I think we need more DNF’s and more drama, really. And this way, the manager can choose the risk himself so no complaints. Just some ideas.
In short:
1) something drastic needs to be done to make lower levels continue playing.
2) Token prices are ridiculous and should not give a competitive edge
Thanks for being this open to our feedback and ideas.