Changelog

iGP Manager changelog

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Pit crew and Racing revamp

06 Dec 2023, 17:43
New! Pit crew

The Pit Crew determines the speed and reliability of your pit stops, making them a vital part of a race event.

New features include:

  • Variable pit stop times in races based on your crew's abilities, influencing the speed and reliability of pit stops.
  • Pit Crew Training, a new area of the training page, alongside driver training
  • New skills and dynamics to manage such as pit crew atrophy, performance variance and morale.

Racing revamp

  • Improved the situation of cars 'bouncing' when trying to overtake.
  • Greatly increased the chances of overtake between cars that have a significant difference of speed (due to car design + driver, difference of tyre pace (compound/wear) or push level management pace advantage.
  • Increased dirty air, in order to reduce the chance of creation of long train during the race. Now cars breaking up from the group will have a chance to open some gap.
  • Increased the car max speed to 370 KPH.
  • Slipstream rework: higher impact at closer distance.
  • Improved chances to block a car using PL3 (this is well balanced, do not expect being able to block a car if your pace is much slower).

Fixes and improvements

  • Quick Races rule changes - Now anyone can earn rewards from QR provided they finish in a podium position. Finishing outside the podium and even a top 3 DNF will no longer count.
  • Added Canada to street circuit special ability.
  • Added special offers for new levels.
  • Added a toggle to hide/show custom engine stats.
  • Fixed United States iGP pit exit.
  • Fixed teams not receving cash when auctioning a driver and an another team uses the 'buy now' option to obtain them.
  • Fixed engine manufactuerer icon being wrong shape in news feed.
  • Fixed tokens being awarded instead of deducted for becoming an engine manufacturer.
  • Fixed mail about cost change being sent to all customers of a manufacturer when there had been no cost change.
  • Security patch - Prevented HTML injection in comments.
  • Various other fixes and improvements.

Racing and Engine Manufacturer Improvements

11 Apr 2023, 20:41
Re-balanced racing

  • Pace of intermediate tyres in dry conditions reduced.
  • Rebalanced pace of all dry tyres in wet conditions with very low water levels to provide a crossover range.
  • Wear rate of intermediate tyres slightly reduced, particularly at low water depth.
  • Nerfed ride height impact on setup.
  • Buffed Qualifying Special Ability.
  • Other balancing improvements.

Engine Manufacturer updates and more

  • Added new applicant system for engine customers - suppliers can now approve or reject requests for engine supply and terminate contracts with existing engine customers.
  • Added ability for engine manufacturers to hide/show engine tuning attributes.
  • Added Driver Special Abilities and Chief Designer Strength and Weakness to UI hover tooltip on star rating for desktop users.
  • Changed weather data provider from DarkSky to OpenWeather.
  • Fixed a bug when a team was an engine manufacturer and couldn't see design bonuses from other suppliers.
  • Fixed first team on the grid in a Quick Race having an invalid grid position.
  • Fix tokens being charged when invalid team name or engine supplier name was enterted.
  • Fixed setting driver special abilities (setting to "None") not being applied unless another change was applied.
  • Fixed UI issues with dynamic XP updates (manager level not updating, XP animation not initialising from the starting value)
  • Removed all legacy youth drivers from the youth academy (from 2021 and earlier)
  • Various other fixes and improvements.

Level 30, Engine Manufacturers & Driver Special Abilities

03 Feb 2023, 12:14
This update adds significant new areas of gameplay, including 10 new levels of progression, the ability to become an engine manufacturer and supply engines to other teams, driver 'special abilities', driver BMI and more.

  • New: 10 additional levels for Managers, HQ, Drivers, Staff and more.
  • New: Engine Manufacturers - Create your own custom engine and supply your engines to other customer teams. Available from Level 20.
  • New: Driver Special Abilities - Drivers with special abilities will have an edge in performance in certain conditions. At launch these abilities include Street Circuits, Qualifying, Wet Weather, Racecraft (which covers wheel-to-wheel racing). Each ability has three tiers (Common, Rare and Legendary), the rarer the trait the more impact it will have on performance.
  • New: Driver BMI - Now the aim is to maintain a healthy weight for your drivers as opposed to lowering it to an unhealthy degree.
  • New: Driver's 'favourite circuit' - As with special abilities, each driver will have a favourite circuit where they excel.
  • Revised Level XP calculation.
  • Updated tier level caps to 10 for Rookie, 20 for Pro and 30 for Elite.
  • Added the 'Manufacture' tab to the Cars page when a manager reaches level 20.
  • Added 'Engine Points' and 'XP Boost' items to the Shop.
  • Rescaled driver and staff contract prices to new scale with 10 additional levels.