Changelog

iGP Manager changelog

Your source for recent updates
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Race viewer
Race simulation
Livery editor
Drivers
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UI / UX
New feature(s)
Leagues
Service

Hotfixes

18 Jun 2022, 20:57
  • Fixed custom league rules reverting to defaults for new seasons - it seems the source was the league settings having defaults checked instead of custom rules. This meant hosts accidentally overwrote custom rules when saving other league settings.
  • Fixed a qualifying issue where one driver in the oldest team/car ran on a different push level to other cars. This likely accounted for reports of qualifying discrepancies, e.g. between teammates.
  • Fixed unusually long pit stops which were occurring sometimes in no-refuelling leagues.
  • Improved practice UI behaviour in no-refuelling leagues, where setting a practice lap would overwrite custom fuel set in advanced strategy. This was intended to be a convenience feature, basing the new fuel on the practice lap. It will now avoid setting fuel if any modifications have been made to the value, whereas previously it would only avoid it if the strategy had already been saved.
  • Added more server capacity to run races.

Note: A cache clear may be required to get the practice lap UI/UX updates. All league hosts should also double-check that they did not accidentally overwrite custom league rules with defaults prior to this hotfix patch.

Patch 4.101

03 May 2022, 15:10
Available now on Google Play, iOS, Windows, WebGL and Huawei App Gallery.

  • Fixed bug where pre-race weather changes would set the fuel to 120 in no-refuelling races by raising the input max value to 255, matching pre-race strategy.
  • Fixed inconsistent warnings on race strategy for the 2-tyre compound rule.
  • Fixed points scoring inconsistent with league rules and retroactively corrected all historic data from the release of league rules.
  • Fixed 'Close map' button on minimap not showing translated text but instead a placeholder value
  • Upgraded Google Firebase SDK to resolve continued ANR (App Not Responding) issues.

League Rules

15 Apr 2022, 14:36
  • New League Rules with No Refuelling, Two-tyre rules and more, available now as editable options for the league host. Further reading: League Rules guide
  • Improved dirty air and slipstreaming physics for closer racing.
  • Until further notice, driver weight will not impact the simulation, also for closer racing.
  • Improved qualifying: push level now unaffected by advanced strategy and uses more precise fuel loads, benefitting fuel economy development.
  • Improved accuracy of connection instability prompts, they were showing too frequently.
  • Improved UI consistency of team management screens across various devices and pixel densities.
  • Improved league finder and league page to show key information on league and race settings and rules.
  • Fixed a bug when go to pits action was not properly sent.
  • Fixed an Android ANR (app not responding) problem by updating SDKs.
  • Fixed a rare bug when the WebGL race viewer was very low-res on launch.
  • Fixed visual inaccuracies in 2D race viewer masks for overhead objects (bridges, trees etc.) causing cars to appear and disappear in the wrong locations
  • Fixed pressing ESC in WebGL resulting in the camera pointing at nothing with all cars disappearing.
  • Fixed a glitch that resulted in deselecting the car in 3D and the camera becoming stuck.
  • Fixed a bug where a driver name was not properly updated on the timing row.
  • Fixed a bug where a translation could fail to load on management screens if there was a corrupt translation file.
  • Fixed UI scaling bug introduced by Samsung One UI and/or Android System WebView updates.
  • Implemented new 'Disqualified' status for drivers in live timing and race results.
  • Fixed bug with sponsor 1 showing in slot 2.
  • Upgraded several SDK integrations.