Changelog

iGP Manager changelog

Your source for recent updates
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New transfers system

20 Oct 2021, 13:08
  • New transfers system - Tokens are now returned to all except the winning bidder. The transfers list cycles every 4 minutes instead of every few hours and all auctions on the list refresh at the same time.
  • Performance & Stability update ("part 1.5") - further back-end website code optimisations for faster performance, better rendering times and reduced UI latency. This will be most noticeable on the transfers system. It's not as comprehensive as "Part 1" of these updates but is noteworthy as some may find the transfers system significantly more responsive and stable. The final and most significant stage of these improvements ("Part 2") will arrive soon with an app update.
  • Added all missing flags
  • Fixed empty name exploit where users could enter blank manager/driver/staff/team names.
  • Fixed news feed reactions not working on some devices.
  • Fixed standalone desktop application having a white background
  • Fixed standalone desktop application saving settings
  • Fixed race results showing 0-second lap times showing as purple / fastest
  • Fixed bug where scouting HQ countdowns could display incorrect times
  • Fixed cache refresh happening for new users during the beginner tutorial
  • Fixed ESC key bringing up "exit app" prompt on web
  • Fixed enter key on team create page submitting form (disrupting beginner tutorial)
  • Fixed the possibility to scroll highlighted elements and tutorial text off screen
  • Fixed clicking on [!] notification icons within buttons resulting in the notification icon disappearing but the button click not being recognised
  • Various other hotfixes and improvements.

New scout system & improved performance & stability

13 Aug 2021, 15:42
  • New: Youth scouting system overhaul with a free scouting refresh every 48 hours and dynamic pricing aligned to HQ and youth levels.
  • New: Scout talented young staff from the Offices & Hospitality HQ. An entire team can now be scouted as an alternative to transfers.
  • Performance & Stability update (part 1) - a total overhaul of back-end website code in pursuit of faster performance, better rendering times and reduced UI latency. This will be most noticeable on management screens and when editing driver or staff appearance. On low-end devices improvements may be noticeable across all management screens. The second part of this update will arrive as an app update on the app stores soon. Both parts of this update are aimed at reducing ANR (app not responding) and crash scenarios with improved performance and stability.
  • Stricter system requirements on Google Play: Phones with 1GB RAM or less and tablets with 2GB RAM or less can no longer install iGP Manager through Google Play.
  • Added User ID to the bottom of the Settings page 'Account' tab. This is useful for support-related requests.

NOTE: A cache clear is required for this update. You can do this from the Settings page in game then clicking "Clear cache" at the bottom of the page. The game will attempt to do this automatically, but if you have any issues we recommend trying this.

Staff limits and other fixes

14 Jul 2021, 19:01
  • Added limits to drivers and staff - teams are now limited to 50 drivers and 5 staff per type (5 Chief Designers + 5 Technical Directors + 5 Doctors = 15 Total staff),  to prevent any team from accumulating tens of staff of any type. This capability was being exploited by some accounts to hoard the best staff, primarily Chief Designers, and prevent others from having access to them. Combined with work in the previous changelog and proposed changes to the transfer system that are in development now the overall aim is to improve fairness and access for all.
  • Improved behaviour of strategy saving - 'hidden' stints will now inherit the settings from the last visible stint, instead of maintaining independent settings (usually defaults).
  • Fixed an issue with the news feed not showing driver and team championship results, only one or the other.
  • Fixed 'Buy now' button on transfers not recognising when a team's balance was greater than the buy now cost when the balance was also less than the fee for a 'Bid' purchase. E.g. If a driver cost $10m and buy now was $5m but the team balance was $8m it would say you need to make an investment to "buy now" when this was not the case.
  • DRS zone on Turkey returned to original location on back straight