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Driver reductions

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medal 5307
16 days ago Translate
Is 10% too much? It’s impossible to get them back to max ratings before the season ends again…

Surely something around 5% would be more reasonable?
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medal 5374
16 days ago
I'd make it even lower actually, after thinking about it. Maybe 3% - otherwise drivers will always just be recovering and never training. Doing that for now will alleviate the problems until something better can be found.

I put a more 'comprehensive' suggestion before which is more data driven:

https://igpmanager.com/forum-thread/63724
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medal 5391
14 days ago Translate
David
I'd make it even lower actually, after thinking about it. Maybe 3% - otherwise drivers will always just be recovering and never training. Doing that for now will alleviate the problems until something better can be found.

I put a more 'comprehensive' suggestion before which is more data driven:

https://igpmanager.com/forum-thread/63724


Yeah, 3% is way more reasonable. You need to think about players who’re trying to reach level 40. With 10% you’re not even capable of recovering the atrophy. 5% would maybe be enough to keep drivers on the same level.

3% or even 2% would be the sweetspot. Also because free seasons are only 15 races long.
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medal 5000 Super Mod
14 days ago
In old iGP (before August 2016) atrophy was linked to driver age. This was a much better model. 

As a suggestion, up to Age 25 drivers should be zero atrophy, then a sliding scale of atrophy as drivers become older.

So, as an example:
Up to 25 zero atrophy
26 years = 1%
27 & 28 years = 2%
29 & 30 years = 3%
31 & 32 years = 5%
33 & 34 years = 7%
35 years and above = 9%

This would be more realistic because IRL drivers get slower as they age. Also it would encourage managers to renew their drivers more frequently because older drivers would not only have higher wages but additionally, they would become less competitive.
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medal 5307
12 days ago

Kevin
In old iGP (before August 2016) atrophy was linked to driver age. This was a much better model. 

As a suggestion, up to Age 25 drivers should be zero atrophy, then a sliding scale of atrophy as drivers become older.

So, as an example:
Up to 25 zero atrophy
26 years = 1%
27 & 28 years = 2%
29 & 30 years = 3%
31 & 32 years = 5%
33 & 34 years = 7%
35 years and above = 9%

This would be more realistic because IRL drivers get slower as they age. Also it would encourage managers to renew their drivers more frequently because older drivers would not only have higher wages but additionally, they would become less competitive.



That seems a very good suggestion!
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medal 5203
11 days ago
"I think this new model throws drivers to a minimum and you always have to stay there in the market and buy new ones, I think this is disgusting." 
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medal 5391
11 days ago Translate

Kevin
In old iGP (before August 2016) atrophy was linked to driver age. This was a much better model. 

As a suggestion, up to Age 25 drivers should be zero atrophy, then a sliding scale of atrophy as drivers become older.

So, as an example:
Up to 25 zero atrophy
26 years = 1%
27 & 28 years = 2%
29 & 30 years = 3%
31 & 32 years = 5%
33 & 34 years = 7%
35 years and above = 9%

This would be more realistic because IRL drivers get slower as they age. Also it would encourage managers to renew their drivers more frequently because older drivers would not only have higher wages but additionally, they would become less competitive.



Why making the gamo so complex, it was so good before. People liked the game for a reason. Now it just has been denaturated and it’s no fun anymore with drivers costantly getting worse
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medal 5307
11 days ago

Aldux

Kevin
In old iGP (before August 2016) atrophy was linked to driver age. This was a much better model. 

As a suggestion, up to Age 25 drivers should be zero atrophy, then a sliding scale of atrophy as drivers become older.

So, as an example:
Up to 25 zero atrophy
26 years = 1%
27 & 28 years = 2%
29 & 30 years = 3%
31 & 32 years = 5%
33 & 34 years = 7%
35 years and above = 9%

This would be more realistic because IRL drivers get slower as they age. Also it would encourage managers to renew their drivers more frequently because older drivers would not only have higher wages but additionally, they would become less competitive.



Why making the gamo so complex, it was so good before. People liked the game for a reason. Now it just has been denaturated and it’s no fun anymore with drivers costantly getting worse



I think drivers getting worse after a certain age is good. But drivers from like 18-26 just seems very odd they would get worse at the same rate as a 35 year old.
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medal 5391
11 days ago Translate

Joe

Aldux

Kevin
In old iGP (before August 2016) atrophy was linked to driver age. This was a much better model. 

As a suggestion, up to Age 25 drivers should be zero atrophy, then a sliding scale of atrophy as drivers become older.

So, as an example:
Up to 25 zero atrophy
26 years = 1%
27 & 28 years = 2%
29 & 30 years = 3%
31 & 32 years = 5%
33 & 34 years = 7%
35 years and above = 9%

This would be more realistic because IRL drivers get slower as they age. Also it would encourage managers to renew their drivers more frequently because older drivers would not only have higher wages but additionally, they would become less competitive.



Why making the gamo so complex, it was so good before. People liked the game for a reason. Now it just has been denaturated and it’s no fun anymore with drivers costantly getting worse



I think drivers getting worse after a certain age is good. But drivers from like 18-26 just seems very odd they would get worse at the same rate as a 35 year old.



Yeah but 26 is too young to get worse. Just for reference, Charles Leclerc is 28 years old and he is still improving...
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medal 5000 Super Mod
11 days ago
The numbers I used were plucked out of the ether to demonstrate a concept.

You can't use real drivers as a benchmark because some drivers peak at an earlier age than others. Look at Lewis Hamilton in comparison to Fernando Alonso. Alonso still has it at 44, whereas Lewis started to struggle in the 2024 season at age 39.

If atrophy were to be linked to driver age, then the point at which degradation starts and the rate would need to be carefully worked out.

One thing for certain, it would be more realistic than the current model where all drivers degrade at the same rate regardless of age.
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medal 5436
11 days ago
With the short season everyone is getting right now, will our drivers again drop 10% after? My drivers will effectively be -18% or so because training is painfully slow in addition to the massive skill drop. 
This driver atrophy should be paused until the mechanic is properly sorted out 
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medal 5374
11 days ago
I agree to pause it or massively nerf it. Jack made a post at the link below saying it is limited to twice a month (once every season). I guess that might cause it to trigger one more time... since we all had one trigger when the update was released.

https://igpmanager.com/forum-thread_2/63572
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medal 5622
10 days ago

Joe
Is 10% too much? It’s impossible to get them back to max ratings before the season ends again…

Surely something around 5% would be more reasonable?



Yes, in two weeks I only recovered 6 or 7% with the pit crew. Much less with the drivers. 3 or 4% with very young drivers, and less than 1% with older drivers. So yes, I think the atrophy needs to be reduced to at least 5%. AND the bug with the driver training needs to be fixed, which still seems to work with the old calculation and not with the new universal cap. Jack needs to be convinced to take a look at this because it's not going at all as expected; the training is really too slow.
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medal 4966
9 days ago Translate
I've been training both the drivers and the pit crew since the update, and I haven't been able to get them to 100% in all areas, and suddenly they give me another 10% reduction... it's unacceptable
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medal 5107 CEO & CTO
9 days ago (Last edited by Jack Basford 9 days ago)
The atrophy needs rebalancing, I can finally focus on this now, probably too late for some leagues already. I'll reduce it to 5% immediately as I don't have a better proposal right now and it should be possible for regular activity to roughly match it.

EDIT: Done.
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medal 4966
8 days ago Translate

Jack
The atrophy needs rebalancing, I can finally focus on this now, probably too late for some leagues already. I'll reduce it to 5% immediately as I don't have a better proposal right now and it should be possible for regular activity to roughly match it.

EDIT: Done.



Isn't it possible to reverse all the atrophy and have it start decreasing by 5% from the following season?
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medal 5595
8 days ago
If I were to recruit a spare pilot and not race them for a season, would they still suffer from atrophy?
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medal 5307
8 days ago

Uncle
If I were to recruit a spare pilot and not race them for a season, would they still suffer from atrophy?



Yes they do, as it happened to me
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medal 5240
8 days ago
The atrophy is too much to keep up with, even at 5%… You can get about 4% per day with max training (which usually is impossible due to daily races) and it’s simply expecting the player to commit too much of their time to remember to log on to click a button to train their drivers… it seems like drivers will be going down by half a star every season
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medal 5107 CEO & CTO
8 days ago
Training can easily be given a small boost as well, as a final balancing factor. It sounds like everyone feels the pit crew is reasonably balanced with 5%?
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