Admin
Managers using the same strategy would end up in the same position as in the Qulay. I've explained everything a couple of times already, and if you don't want to understand, there's nothing I can do my friend. As I said, if they offer the option to disable DRS, when you try it, come back here and give me your honest opinion.
I didn't want to get involved like this, but I've noticed that there's a strong attitude among some people who think they know everything and that everyone else doesn't understand iGP, and that's why they believe DRS is necessary.
First of all, in our league—which, between its previous and current formats, has already run for 26 seasons, with over two years of iGP experience not counting the breaks we’ve taken—we have more than enough experience with the subject.
I notice you say DRS is necessary because otherwise everyone would end up where they started, and that if everyone copies the strategy... and you reduce it to the fact that everything is based on high-level leagues—which is very subjective—and several people have given you a contrary response by presenting their points, yet you dismiss it by saying it’s because of the level of their leagues or how long they’ve been playing.
With our experience, we can confirm that DRS is the cause of all that since W2W was added, precisely because everyone copies each other’s strategy since it’s more effective to gain 0.6 to 1.2 seconds with DRS than to try a different strategy, since the tire advantage is lost if the opponent can keep up with DRS. We’ve done that, and I’m a proponent of trying different strategies and showing skill, but nobody does it because they know it’s safer to have DRS and draft off another car than to try a strategy with a more aggressive tire or an extra pit stop—because if they’re in clear air, the advantage is null against DRS.
We've tried a little bit of everything—with and without pit stops, with or without the dual-compound rule, custom rules—we even race at 75% power, which adds that extra strategic element since the difference in tires is more noticeable than at 50%, but it always comes down to the same thing: no one wants to lead because the DRS is so powerful that you drop to the back of the pack, and no one wants to try different strategies because if they lose the group, their GP is over. The DRS with the current W2W system is very problematic because it’s overly powerful—not to mention on circuits like Monza, Abu Dhabi, and Austria, where losing DRS there means losing the race.
People are right to think that DRS doesn’t work anymore; you don’t need 10 years in iGP to know that. It’s a system that worked better when cars used to overtake each other, but now, everyone drives as slowly as possible to get DRS, since they know they’ll always have the advantage of making up more time than they would gain in clean air in PL5.
I believe that skill level has no bearing on this, and as a community, we should consider the perspectives of players at different skill levels, since we all play the same iGP Manager. If the majority agrees that DRS is having a negative impact, then there’s a flaw in the system—and that doesn’t mean their opinions should be dismissed because of their skill level or time spent playing.
I’m in favor of eliminating it, since that way we’d see more undercuts and overcuts using KERS, the fresher tire would stand out against the worn one, and it wouldn’t be like now where DRS saves them all in a pack.
Best regards.