I am assuming this is something that will be developed then?
If a driver is exhaused then he is likely to cause a major crash, or was Sebastian's driver still driving with 0% health?
Jack - the health /doctor aspect is to be developed right?
Which I hope means that the more tired the driver the poorer are his decisions, so he makes errors in when to fuel etc?
Thanks for that Andrew.
Could this be a factor in why some managers complain about their drivers pitting when they shouldn't?
Are they low on health and making bad decisions?
It is really quite interesting the variations there are in this game - and lots of parameters that managers don't take into account.
When I read the topic "whats happens when you run out of health in a race ?" I also thought: Well, if one ran out of health means that he dies. Its as simple as that.
Give us the gravestone!
I'd rather believe that this is rubbish.
I mean: Who would not train a driver with a health of 30% for example?
What would you do, when you are half dead? Drive a F1-car?
A driver running out of health is a driver to be trained physically. Period.
I for example can do what I can do the best only, when I am fit enough. Maybe that's why the "health"-property is standing above all.
Whats a workrate of 15 worth, when you are about to die?
I assume, that anything goes up, if you aren't ill, rotten or dead. The fitter, the more powerful, the more being able to act on the edge and to call all of your abilities the best you can.
In other words: Who cares, if such a driver pits early, when his abilities are anyway much beyond what he could do? If he is slow, tired, phantasizing and bosseyed, I wouldn't mind if he's pitting any three laps, as he is anyway much slower than he could be.