This few days i was thinking on what point of the game needs an improvement. The cars management is, in my opinion, very good because it's simple to use and very funy with not too much parameters at once but complex enough to let me enjoying the game.
But, the drivers system where we can only train them until they are 20 stats/20 talent for the end-game is, well, pretty boring. So, i was thinking on way to improve the Driver Academy. Here is my idea.
1) First of all, create a Youth League where we can let the young drivers (15-17 years) drive.
Because it's not the main game, i think we need simple rules. So : automatic and random races, same car, same setup (just as in F2, F3 and others rookie's formula). Then, results posted on a simple sheet with lap times and final position. After the race, you get an e-mail, coming from your staff in order to know how good is the driver (i will explain it later).
2) Hard choices.
With the help of your staff, you'll have to choose if you :
a) Let him go
b) Promote him/her. Because he's young, he can only use the team's simulator but you are able to train him for free (!) until he reach 18 years old. But, you are not sure if the driver is good enough to become a true champ'.
c) Keep him in the Youth League for a few races to know exactly if he is that good/or not.
3) Secret stat.
My system only work if the drivers can have an hidden stat (let's call it « Potential »). Your goal is to find precisely how good is the secret potentiel of a young driver. The more races he do in the youth league, the more precise is the staff evaluation. But, of course, you can promote him faster, arguing that you are sure that he is the next world champion.
To help you, your staff can send you standard informations just as : « Ho, i think that this driver has a good potential in Fast Cornering ».
The idea behind « potential » is to add bonuses to our drivers just like engine, tyres and fuel suppliers are actualy doing in the game. For exemple, if you end up with a driver with high potential in speed cornering and train him to level 20, you will have :
Speed cornering : 20 (+3)
We can imagine a system like this (but this is only for exemple) :
High Potential (+ 1 bonus)
Very High Potential (+2 bonus)
Strong Potential (+3 bonus)
Master (+5 bonus)
So, with my system, there will be no more clone drivers 20 talented/20 stats/5 stars rating but a more complex and balanced system where a 18 talent driver with high potential can beat a 20 talent driver.
This will also improve the Youth Academy even for low to medium level players juste like me because, atm, the Youth league is only useful when you are high level.
This is also a new challenge for the old, very very very old players of iGP (:p)
What do you think about it ?
Ps : sorry if my english is not that good : i'm not used to write in english.






