- Free to play players gain more enjoyment out of the game if given proper controls
- Leagues become more competitive
- Due to more enjoyment, the game would grow and lead to potentially more subscribers
- People that may not be able to pay or afford the game can still enjoy the game (such as children)
- Players can have a second account and still be competitive.
In short, the quality and challenge of the game would rise with free players given proper telemetry and controls. As a sample, I know this would be correct due to running my own league since launch. Many players have not renewed a subscription due to only genuinely racing other 2D subscribers. Many free players have left due to being so uncompetitive, a trend I don't really see changing with the free controls as they are in the game now. If free players had access to proper controls, both parties in that example would be happy.There are 2 main arguments against this model
- What would encourage people to subscribe, if not a clear advantage?
- I would cancel my subscription as I believed I paid for an advantage.
The first one has an obvious answer as it's been the big question in a lot of subscription/free to play games for a while now. Soccer game xperteleven for example, provides people with the ability to customise their jersey, view rivals tactics on the match screen (players otherwise needs have to go through 2-4 screens to find the data) and view statistics about other teams in their league (wins, losses, richest, etc). iGP could do something similar - an expanded strategy screen where you can see what strategy the previous race winner had, the most common strategy to win the race. A statistics page with league stats - wins/losses/avg position/richest/graphs of finishing positions/etc. The livery editor is a good start to this concept. The iOS/Android app could be another advantage of being a subscriber - I'm sure a number of people would subscribe for 2d mode on their droid or i-device. Once again, not an advantage, but a convenience.I believe this will become easier as time goes on - as engines/tyres/fuel suppliers become more dynamic, give subscribers some extra stats to see how each supplier would suit their car and driving style. Allow subscribers to see "On average, Bridgerock softs last 15 laps at Push Hard". This is obtainable information if you dig for it, but the convenience of having that information would allow the subscriber to match up suppliers with how they play the game quickly.Not everyone would pay for such stats - but it has to be viewed differently. How many customers is iGP losing due to free players being as a disadvantage, becoming frustrated and losing? If they weren't quitting for such a reason, how many of those customers would eventually become subscribers and support the game due to being able to race competitively and get in to the game without frustration? By breaking down the barriers of entry, you're enabling a potentially much larger audience and subscriber base.This fits in to the second point - some subscribers may leave as they have their advantage diminished. This is a fact, some subscribers would. I believe that a large quantity would be retained due to a few reasons
- Players often pay developers as they enjoy the game
- If you build enough extra content, the reason to subscribe is still there
- With entry barriers down and competition increasing, friends and family of the player would be more likely to join and stay and thus keep the subscriber happy with his purchase.
The players that do unsubscribe would be surpassed by the number of players that continue playing and choose to subscribe in my view. There may be a larger drop initially as players realise their lack of advantage, but long term I believe it will lead to a healthier, larger, more community based game.I've seen a suggestion to allow Free/Paid/Mixed leagues. This isn't really a solution and in my view, should be avoided. It's a red herring solution. This format segregates the player base in to multiple groups and will lead to an increase of different types of leagues that will be mostly empty. The best solution is to allow everyone to race competitively.I don't really aim to change people's mind that are entrenched in the "I paid for an advantage" camp, as I don't believe I can be swayed by that side of the argument either. All I really want out of this game is to race against a full field of friends in an ultra competitive field where anyone can win - free or subscribed - while supporting the developers and getting some extra features on the side. I believe my suggestions above address the concerns of anyone that wants a similar style of play and will ensure the health and longevity of the game for years to come, but I understand that not everyone will agree.As stated above, I would like to know the views of the development team on my opinion if they've got time to read and consider as it really is a key factor in if I keep subscribing past the Q2 patch - if I don't see a light at the end of the tunnel, I will likely unsubscribe (not a threat, just stating how I feel)










