In real Formula 1 you may only guess what tyre wear is going to be and how tires are going to behave during the race. In this game you can easily calculate both so participating in races only concists of cotrolling tires temperature and using boost when necessary. Strategy is set up before the race and it only changes when the rain kicks in but it's really rare so most of races are quite boring and you don't need to control any of those car indicators (car, engine, tires, pilots' health).
My suggestion is to make tyre wear incalculable, so you won't get precise numbers on the pre race runs.
It can just show approximate values or terms like "very low", "low", "temperate", "high", "very high". Also it would be wise to make it partly random and differ every time a little (like this season it's 8.5% on the start, next season it's 9.2%, season after that it's 7.9% etc) , so you won't learn those "hidden numbers" after doing the race for 2-3 times.
This could add real time strategy making in all kinds of races not only rainy ones and add great value to players' presence in races.






