Mobile/Tablet App
The iGPmanager App will planned for the Q3 release as said by our lovely Mr Basford. There will be however one thing I will say: It will not contain live controls. The reason being is that there is currently no Java App Support as such to support the 2D Viewer on a mobile and if we were to have the 2D viewer, it will be different and will take a while to be developed. Possibly for 2013 Q1 Patch.
Unused Features
Here I will list several features that currently don't seem to have an active effect on the game at this time and offer up an idea of their roles:
- Commercial Manager's Level and Stats
- The Commercial Manager could be renamed to a Financial Manager and help with Sponsor and Marketing.
- Attributes would include:
- Diplomacy – Effects handling contracts with financial investors and sponsors
- Morale – The morality of the Financial Manager
- Experience – Experience comes success
- Charisma – Improves the Financial Manager's ability to draw Sponsors and Customers.
- Trade – The effectiveness of income gained from Commercial.
[*]Doctor's Level and Stats
- The Doctor could be used to reduce Driver Atrophy rate as expected to do.
- Doctor's could also increase the result of the training to each training session by 1 level = 1%, ie a level 5 would grant 1.05 levels and so on.
[*]Most Stats do not have a understandable role, lets define their roles:
- Aggression: Increases the likely hood of the driver overtaking at given opportunities
- Anticipation: Opposite of Overtaking, Increases the chance of preventing an overtake.
- Bravery: (Now Speed Attribute instead of Attacking) Increases the ability to brake more accurately.
- Charisma: Increases the driver's selling, bolstering Sponsor and Commercial Income.
- Composure: Reduces the chance of making consecutive driving mistakes.
- Decisions: Increases the chance to gain an oppotunity to Block and Overtake.
- Experience: Grants new driving tricks.
- Fast Corners: Speed around Fast Corners (which require less braking)
- Feedback: Increases the driver's ability to maintain the optimum tire temperature.
- Focus: Increases the driver's track line precision.
- Health: Current Fatigue level of the driver.
- Influence: Increases the driver's influence over other drivers to make mistakes.
- Morale: Behaviour of the driver.
- Overtaking: (Opposite of Anticipation) Increases the chance of a successful overtake.
- Reflexes: Increases the driver's reaction to changing direction reducing the need to slow down.
- Slow Corners: Speed around Slow Corners (Hairpins etc)
- Stamina: Reduces the health loss rate.
- Talent: Increases the all cornering speed and reduces the chances of mistakes
- Teamwork: Increases the compliance to let teammate overtake or to help a teammate pass another driver.
- Weight: The weight of the driver, lower the weight, the less fuel consumed.
- Wet Weather: Reduces Corner Speed, Overtaking, and Blocking skill loss from wet weather races.
- Work Rate: Increases the driver's ability to Improve or Duplicate lap performance.
[*]Technical Director's attributes
- Technical Director will always give accurate Fuel calculations
- Technical Director's attributes:
- Experience: The TD's experience, in giving best strategies.
- Diplomacy: Ability to contract with Suppliers.
- Charisma: Improves the TD's ability to draw suppliers.
- Morale: Behaviour of the TD.
- Feedback: Ability to help the driver maintain Tire Temperatures and Fuel Consumption.
- Leadership: Increases the efficiency of the pit crew, reducing mistakes and pit time.
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- Chief Designer – Attributes
- Experience – Increases the speed of developing new technology at 1% time reduction per level, ie upgrading a downforce package that would usually take 24 hours would take 23.76 hours and level 20 experience would result in taking 19.2 hours.
- Charisma – Reduces the costs of Designing new technology at 1% per level.
- Morale – The behaviour of the CD.
- Leadership – Improves the result by an additional 0.05% per level on components so a 1.5% increase to downforce on a component with a level 1 Leadership would give 1.55% and level 20 would give 2.5% increase (currentDownforce*1.025)
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