"Stuart
"David
Way ahead of you on this :) I'm writing a design to propose to Jack for possibly Patch 1.3, which includes 21 new hirable staff, to go with your 200 workers.
So yeah without giving you alot of info, this is what I am currently doing in some of my spare time, working on methods of introducing
Also forgot to mention, Training Staff no longer provides bonuses, but rather grants a particular department XP towards their overall, aswell as a boost to their Traits for the next race, ie Training Pit Team will Cut Pit time, mistakes and chance of perfect stop by a small ammount.
Not to shoot your ideas down some of them are good. But lets say half this gets put in wouldnt this get too time consuming for some people. Could you not have the current system and this, or its down to the league manager to have this allowed?
I have to agree with Stuart here, and this from someone who enjoys micro-managing strategy games and god games. The concepts are there but I think you're wanting to break it down into what would likely make this game less appealing to the mass and cut the potential market down to only super niche players. Sustainability of the game will be important and that means more players who can climb the learning curve.
Since you mentioned it before, I'll assume everything would be properly documented this time so new players gain an understanding of what they should be spending their time and money on... After all, I thought that's how your spare time was being spent ;)
And the final point you make is quite funny to me, training staff... you might as well just say "fix it" and be done with it as the current system should already have this xp increase after training staff.
Good luck! I hope we see the current patch soon so they can get to work on some of these. Of course it also makes me sad as it indicates that you're not seeing these types of changes in the current patch :(