
Alin Costrasuc medal 5000 13 years 83 days ago (edited 13 years 83 days ago)
"Jason
Certain drivers prefer a specific level of design. Not that they are faster with a slower car, but I mean in the sense that I've had teams in the past where I clearly have a #1 driver who is 20 seconds a race faster than the #2 driver every race in a season when I have a good car, and then when I have a poor car the following season the #2 driver is consistently faster for no particular reason.
For this there is a potential explanation. The fast drivers are bored to death to drive a crappy car, so they are not putting much effort in it, thinking of anything else while driving, next weekend ski trip, the dream house he is about to buy, sexual fantasies and so on, while the slow drivers are motivating in beating the fast ones.
"Jason
Drivers have invisible attributes that we can not see as managers. Some drivers are just always slow regardless of how well trained they are.
I was always curious of this driver's invisible attributes...
http://igpmanager.com/play/?url=team-driver/20701
What I don't get it is the graphical stats of drivers. Some have more, some less, but the maximum shape on each attribute must be given by a certain "invisible" (like Jason is saying - sorry I could call you Eton sometimes, since I always known you like that) attribute. I mean, I had drivers with big graphs (Tremblay), but he was slower than Janis on a general basis, although Janis had less defined shapes in graphical stats. I think this could be given by talent, but Janis has 14 and Tremblay 17 and I couldn't see an advantage for Tremblay generally speaking, not in qualify, nor in the race. Occasionally Tremblay outpaced Janis, but not on a general basis, as it should, since he had bigger stats and he was younger.