(searched forum before posting)
It is clear to me that it takes more and more designers to upgrade as the performance of a part increases (e.g. a part at 90% takes more designers to get to next level as compared to a part at 30%). However, only current season performance is used as the criterion, even if I shift full focus to next season. For example: if current season part is at 90% and next season part is at 30%, I still need as many designers for next season focus as I do for current season focus. Is there a reason behind this or maybe the designer count should depend on a weighted mean of current and next season performance?
Thanks for reading,
AP
Edit: Posted in wrong section. Can a mod please move it to gameplay? Thanks.





