Supplier attributes launched

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medal 5170
11 325
New supplier attributes have been launched.

The statistics for the components each supplier produces are now listed publicly on their supplier profile page.
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medal 5000
11 325
Glad to know.......:) Is there any Bonus power point when use a Engine with specific Fuel, like it was suggested in forum?
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medal 5000
11 325
Can i ask if the engines with totally different fuel econemy to previous old Murk attributes, just how much of an effect it will have, if you usually finish stints with 1.0 litres of fuel, am i likely to run out if u changed engine to a much lower fuel econemy now? or is it so small that despite that you wouldnt run out?

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medal 5170
11 325
"Om
Glad to know.......:) Is there any Bonus power point when use a Engine with specific Fuel, like it was suggested in forum?

No, that was not implemented.
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medal 5000
11 325
FYI: Donelots have an acumulated attribute score of 16 while all the others have 15. Bug or intended?
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medal 5000
11 325
I don't see any new suppliers... :(

It was just the atributes that have changed?
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medal 5000
11 325
Could all attributes be explained a bit? So we know what impact each attribute will have.
Or is itup to usto find out?
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medal 5000
11 325
Yeah i would also like to know how this affects previous fuel loads etc. more info please guys! :)
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medal 5000
11 325
Where are the new suppliers ? Didn't see anything only attributes changed 
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medal 5000
11 325
"georgio
Where are the new suppliers ? Didn't see anything only attributes changed 


There are no new suppliers, but new 'supplies'.
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medal 5000
11 325
More info required, like what has changed, etc. I have no idea now if my Murk engine performs the same as it did last week
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medal 5000
11 325
"Julian
More info required, like what has changed, etc. I have no idea now if my Murk engine performs the same as it did last week


x2...

More info really requeired...
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medal 5000
11 325
As far as I know, cooling and rigidity are not important on themselves, but effect reliability. Meanwhile, weight effects power.

I think power, fuel economy and reliability are self-evident.

But more information from the developers themselves should come later today, although not everything will be clarified. It's the whole purpose of the game to find that out for yourself, I think.
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medal 5170
11 325
We'll get a list of the attributes and their behaviours online soon (within a couple of hours). I just need confirmation from the sim developers of how some attributes behave before we can get a proper list up.
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medal 5000
11 325
you just need a rough idea on the difference in fuel, basically every1 had old suppliers with murk - econemy 8, and beep - econemy 9, now its going to be very different as its now impossible to get that combo, and u could running as low a score as 3 for engine econemy & 4 for fuel econemy, roughly how different is that going to be, 0.1 litres per lap, 0.3 litres per lap?, just a rough estimate would do, for example compared to old combo above against the worst econemy engine / fuel combo is approx 0.4 - 0.5 litres per lap something like that.

obviously 0.5 litres extra per lap over a 10 lap stint would mean adding as much as 5 extra litres per stint compared to usual fuel loads for tracks, will be alot of guys running out fuel.
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medal 5000
11 325
I have noticed that Ferrari's engines are extremely unreliable now.
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medal 5170
11 325
I have added an explanation of the attributes and their impacts.

You will see on the partners page and each supplier profile page now, there is a tooltip next to each attribute explaining what impact it has in the race simulation.
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medal 5000
11 325
Nice work with the help guide! :)
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medal 5000
11 325
Folks, 
Just a sugestion

It would appreciated if you reset the relationship points with partners. There are 3 suppliers that I didn't like in past whose I cancelled contracts that did not accept me as partner this time.
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medal 5000
11 325
"Carlito
I have noticed that Ferrari's engines are extremely unreliable now.


Yes, although I think unreliable is the wrong word. They'll wear out quicker. If you just replace them in time, I don't think there's a relibility risk.

But I do wonder if the devs have taken in account that there's only 8 engines per season per car. Can the Tifosi engine do that?
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