Being new to the game I just want to put my initial thoughts and suggestions forward to make it more realistic/challenging.
It's a scramble of ideas in no particular order, but maybe some will be a hit.
- Driver feedback: it would be good to get feedback after a race. Atm, you get it during practice runs but after the race you don't get anything; they'd have an idea on how the car ran after the race (maybe a better idea than after practice depending on their technical skill.)
- Finance overhaul: Already I can see money isn't going to be too much of an issue; the facilities are expensive for a newbie at the start, but these are one-off payments and by the time I level up I probably won't be worried anyway. I think three easy solutions could be done;
- increase outgoings slightly (travel is way too cheap; add maintenance on facilities as an ongoing cost; add training costs for driver/staff.)
- lower sponsorship income by about 50%, and add a CAP on how much sponsors will pay (I don't know if there is one?) Instead of me getting about 4mill per race, i expect to get 2mill max. It's too easy to get money; if i dont build anything then im spending about 1.6mill at the moment, therefore saving 2.4mill.... that's way too much. Outgoing should be about 1.8-19.mill, income about 2mill. saving should be hard (see below)
- lower facilities and research costs. Why?; because they are too high. The financial model is very wrong, the outgoings should come more from the wages/maintenance and facilities/research should be something you have to save up money for.
Having said all the above, I think merchandising should be easier to get to, make it cheaper but affected by popularity (league ranking, reputation, etc.) Merchandising (and prizes) should be the way that you get your spending money. Should pay tax on sales too ;)
- Sponsor limits: inside one league limit the number of times a sponsor can be used. For example, only 4 teams can get Obutto, 4 for iRacing, H2O2, etc. etc. This means that you have to fight for sponsors, and makes it a little more realistic since cars don't have the same sponsors IRL.
- Engine/Fuel Management: I think I've seen this mentioned but certainly worth repeating. Allow drivers to manage their engine better; I've played Codemasters F1 games and you can set your fuel mixture to Rich, Standard, or Low to save or use fuel. This would also coincide with the next point.
- No fuel stops: give the option atleast of not having to make fuel stops, as in real life. Make fuel strategy a case of using it more efficiently (maybe even a new driver skill?) rather than how much to put in. NOTE: it's not that I don't like doing it, I just prefer some realism; HOWEVER, if you want to keep fuel stops, there's nothing wrong with adding the above point as well (so you can refuel and then still have to tell the driver to use fuel-saving techniques.
- KERS: update it to be like the current system in real life. TBH, I haven't even researched KERS but I hear bad stories about it on the forum??
- In race options: could it be possible to save our default options? I always have to switch extra details on in the 2D game, it would be better if this was turned on by default or if I could save my options?
I think that will do for now, taken a while to gather those.





