First off I understand this might sound crazy but just hear me out. I think DRS hurts the strategy of the game and I think it would be interesting to give every league the option to disable it. That way the people who want it can still have it.
But anyways, in F1 (I know iGP isn’t an F1 game, but it tends to mimic a lot of things about F1) DRS is necessary, because otherwise cars would rarely, if ever, be able to overtake one another. I don’t believe that is the case in iGP, just using races in the rain for an example. Savvy management of push levels and boost are still available to make overtakes, even if two cars are fairly equal. Neither might even be necessary if you’re just quicker than the opponent. And of course in the rain, everyone is on the same tyre compound and there are minimal options as far as strategy goes (you either 0 stop or 1 stop on full wets). In the dry you would obviously have multiple tyres to choose from. And despite that my most strategic races have came in the rain.
Examples; I was leading 1-2, and 3rd place pit halfway through the race. I had planned to run the full race without stopping, but seeing this I decided to pit my 2nd driver on the following lap to ensure I had a driver at the front of both strategies. This would never work with DRS on, because on most tracks you gain way too much time by keeping your cars together to leapfrog one another with DRS. It would’ve cost each of my drivers individually way too much time. But in the wet it was very satisfying pulling a maneuver used by real life teams, even though my defensive decision cost my 2nd place driver a position because the 0 stop was faster, and I finished 1st and 3rd.
In another full wet race, my drivers had gotten separated by about 10 seconds, and of the teams that decided not to pit I was at the front. But the 1 stop strategy was quite a bit faster and gaining rapidly. The trade-off though, was that in order to quickly make it through traffic they were using quite a bit of boost. So when they reached my driver in 2nd, who had much more boost than the attacking drivers, I used it and high push levels to keep them behind me and hold them up as long as possible. Even though they eventually got past my driver in 2nd, I delayed them long enough that I still managed to win the race with my other driver on what should’ve been a slower strategy. And once again this definitely wouldn’t be a possible scenario with DRS. If the faster cars were getting DRS they would’ve soared through the field and blown past both of my cars without ever needing to push the boost button.
Those scenarios were way more entertaining and satisfying than being trapped in a DRS train or spending an entire race making sure my drivers stay within a second of each other. Removing DRS would add more elements to the game than it would subtract. You would actually be able to defend a position. This would make qualifying an interesting part of the strategy, as you may have to give up track position that wouldn’t be so easily regained if you wanted to start on a slower compound. Players would be incentivized to try new and unique strategies, maybe undercutting more aggressively, or going the opposite direction and pitting one less time, both strategies trying to gain track position, but if you are too aggressive and unable to defend the position, you could be punished with significantly slower race pace. Managers efficiently utilizing their boost to make it through traffic would be rewarded, and teams would fall behind if they waited until the final lap to use all their boost when they could’ve been using it to hold up competitors or get past slower cars more quickly. The leader of a group of cars would actually be the leader, and not just a sitting duck waiting to be passed by 1, 2, or even 3 cars, just for the same thing to happen to the new leader on the next lap.
If you read all that you have my thanks. You must want this game to be as great as I do, because I can ramble sometimes :) I think that the game would have more depth without DRS. Or maybe even if DRS was just weaker. It isn’t necessary for overtaking in iGP like it is in real life, and at the higher levels it can make the car in front look like it’s standing still. And to reiterate, I’m not suggesting removing DRS entirely. But I think giving leagues an “on-off switch”, like with refueling, so that everyone can choose for themselves, could only be a good thing. Worst case scenario everyone hates racing without DRS, and they don’t have to, they can just turn it back on.










