
Pablo Nuñez medal 5343 2 days ago
Hello everyone,
I wanted to start a discussion about the new system for rookie managers in iGP Manager. Currently, new players must reach level 10 by participating in sprint races before they can join a league. While this aims to ensure that new managers gain some experience, it also creates a problem: many players feel isolated and don’t have the chance to integrate into a community from the start. The big issue is that new players are not appearing in the leagues. It’s true that the previous system had many inactive players, but at least some newcomers were joining leagues. Now, no one is showing up. Something is not working.
Leagues not only provide competition but also learning, advice, and a sense of belonging that keeps players engaged with the game. However, by forcing new players to race exclusively in sprints, they are deprived of that experience from the beginning.
A quick solution, while keeping in mind the perspective of a new player, would be to shorten the number of races required to reach level 10.
If the heart of iGP is the leagues, but new players can't access them until level 10, there’s a huge risk that they will lose interest before getting there. They need incentives to keep playing and reach that point without frustration.
I suggest considering alternatives such as:
Allowing rookies to join leagues from the start but with restrictions, such as not being able to get promoted until they reach level 10.
Creating special leagues for rookies, where they can compete in a more guided environment before transitioning to standard leagues.
Introducing a mentorship system, where experienced managers can invite and guide new players withi
n the leagues.

Sergio Ruiz medal 5714 2 days ago
I think the problem Pablo Núñez is talking about is completely true and something should be done about it. Having to level up to level 10 to participate in a league with more people is causing participation in leagues to be lower. For example, in my league, we've gone from 48 people to 30, and in these two months since the update came out, only one new person has joined Pro, and several people are already thinking about leaving. Please make some changes so that this great game, like IGP, doesn't start to become a game with more inactive players and fewer new people.

Leo Ruppel medal 5171 2 days ago
Good to all, I suggest that the Rookie category is added because people have to be minimum level 10, and many times there are no people in Sprint races to gain experience, in addition the Rookie category always has the best races and have a lot of potential, in addition, many people who rise at level 10 did not have a company or a community that supports it.

Skid Solo medal 5229 2 days ago
This suggestion might be well intended but it will just make the situation worse. Rushing new managers to level 10 before they have any clue what they are doing will just lead to them quitting earlier.
Ideally the game needs an intermediate step of auto hosted mini leagues which earn managers promotion to fully live Leagues, but this wouldn’t work either since the game is fundamentally flawed and the newer generations lose interest unless they get instant success with little effort
The old system failed because managers quit after a few races and the few that didn’t got used to winning against inactive opponents so never bothered to learn the game properly. Resurrecting it would just recreate those mistakes again

Narain Karthikeyan medal 4976 2 days ago
Hello
It’s true that with the update, the only focus is commercial—spending tokens to progress.
It’s understandable that they have to look out for their business, but they shouldn’t forget the players, who after all, are the ones keeping their business alive.
Perhaps before, leveling up was too fast.
For example, I have stopped participating in sprint races because, among other things, they aren’t working properly—there’s no money or experience gained, and even if you suffer piece wear, there was or is a bug that made the pilot’s age increase.
I am/was willing to assume the cost of pieces, health, and even tokens if necessary to keep leveling up, but on top of that, they haven’t fixed it.
I agree that they need to do something to incentivize new players, but without forgetting those of us who want to keep progressing.
A solution needs to be found.
Because the easy way out is that if they continue with this policy, the game will go downhill.
Player apathy will start becoming the norm, leading to abandonment.
Improvements should focus on attracting new managers.
Best regards.”

Victor Escalante medal 5061 2 days ago
This is true. When I started playing iGP, even with the tutorial, I was lost. I didn’t know anything, and it was difficult, especially because I was alone. I quit the game for a year, then tried again. That time, I found a league with active people, and I finally felt like I was truly playing an online game—talking with others and enjoying it, even without knowing the important aspects of the game. At least I was in an online game. But now, rookies are just playing against bots. 🤔
I think a change to the new system would be a good idea. Maybe reducing the level requirement to join leagues or introducing a different system—like having to complete just a few iGP races (maybe five) before joining. The key is to not lose the essence of the game: LIVE race simulation.

Pablo Nuñez medal 5343 2 days ago
Skid
This suggestion might be well intended but it will just make the situation worse. Rushing new managers to level 10 before they have any clue what they are doing will just lead to them quitting earlier.
Ideally the game needs an intermediate step of auto hosted mini leagues which earn managers promotion to fully live Leagues, but this wouldn’t work either since the game is fundamentally flawed and the newer generations lose interest unless they get instant success with little effort
The old system failed because managers quit after a few races and the few that didn’t got used to winning against inactive opponents so never bothered to learn the game properly. Resurrecting it would just recreate those mistakes again
I understand your point, but I believe my proposal is an improvement over the current system. It’s not about rushing new managers before they know what they’re doing, but about integrating them into the community from the start so they can learn and not feel isolated.
The problem with the current system is that it leaves new players stuck in sprint races until level 10, which takes an eternity to reach. Many lose interest and quit before even experiencing a league. My idea allows them to join leagues quickly, where they can learn from other players and have a better experience from the beginning.
I agree that mini leagues could be a viable option, and in fact, it’s similar to my suggestion of creating special leagues for rookies. But the key is to avoid trapping new players in a boring phase with no community interaction—because that’s what really drives them away from the ga
me.

Paulino Morales medal 5000 2 days ago
Hello IGP friends,
I have created an account, and I'm finding it so complicated to rank up and find a league. I've been like this for three weeks, and I'm getting frustrated. If the system doesn't change, I'll most likely quit the game. I'm really interested in competing in a league because I've heard the game is amazing, and I do love it, but it's getting complicated because there's a lot of engine wear in sprint races, the tokens run out quickly when buying parts, and other issues.
I would really appreciate it if you could do something about this quickly because I’m not sure how much longer I can hold on.

Anabella González medal 5000 2 days ago
There are a lot of problems with the new player system, every new player cannot run in a league so that old or experienced players can help them.

Skid Solo medal 5229 2 days ago
Maybe try replacing sprint races with sprint mini leagues (auto created by game). Managers could be moved up to a higher auto league each time they gain a level. Several games use a similar system and integrate it into a proper interactive tutorial which teaches managers how to play the game not just explaining what each button/tab is

Carlos Vázquez medal 5241 2 days ago
Hello, I'm here to present my proposal regarding this topic. Since the issue lies in the delayed progression to level 10 for new managers, I believe the quickest and simplest solution would be to adjust the leveling curve. Making the progression from level 1 to 10 faster than it currently is, taking at most 10 sprints, and then slowing it down afterward to compensate for that exponential increase. This would give new players enough time to upgrade their headquarters and gain experience in leagues while competing with other active players.

Lewis Miller medal 5389 2 days ago
Based on my experience, I think the new rookie system is poorly implemented since it takes too long to reach Level 10. I have many friends who lost interest as soon as they saw they had to level up to 10 because of how long it takes. Many people who were previously in my league and were below Level 10 have quit the game due to the frustration of losing their progress during the season. I believe this should be fi
Thx
Lewis Miller đź’«

Leandro Fernández medal 5554 2 days ago
I support Pablo Núñez's stance. While it's good that new players can't immediately participate in league races upon starting the game, I disagree with how difficult and tedious it is to reach level 10 just to join a league. It would be much better if they either lowered the required level or reduced the number of races needed to enter a league. Alternatively, they could create one or more leagues exclusively for very new players. This way, they could experience the best aspects of IGP Manager: competition and the rivalries that emerge within leagues.

Martin ELIAS medal 5154 2 days ago
Hello!!!, good morning, afternoon, evening or whatever you want to call them. Today I come to give my clarification to the league's newbies, whether due to the inconveniences and problems that were created by the update, the game was not as extensive due to the update that prevented the passage or access of those from K6 to their corresponding leagues and that the capacity of people in a single league and the implementation of points in them was also established more. And reviewing everything explained, it is so that the game is more advanced and functional than others. I thank you for supporting my comment and without further ado, Best regards and day.

Javier Gallardo medal 5321 2 days ago
I completely agree with my colleague. The necessary changes must be made so that the IGP community continues to grow and new players have a satisfactory experience.

Mauro Guille medal 5359 2 days ago
I like what Pablo suggests, I think that it would give new players a good experience, I think lowering it would be best so that people with multiple accounts don't join so easily.

Kluffher Von TripS medal 5342 2 days ago
From my perspective, the update was mainly for a new game interface, but that has nothing to do with the exorbitant increase in tokens for designs that were previously free or much worse, in the case of installations, where with just a few levels to go you have to pay much more than it used to cost you to do so. Regarding the leagues that require a level to enter, I think it is somewhat wrong. New players are looking for a league to play competitively and the aprints cannot match it. They are new and have no idea what to do or how to do it. I feel that if they wanted to make players more hooked on the game, this is not the way to do it.

Enrique Del Castillo medal 5333 2 days ago
Hello, I completely agree about what Pablo is talking about. Since the update, we have seen that many league's have disappeared because there was no people.

Orlando Lopez medal 5317 2 days ago
There are a lot of problems with the new player system, every new player cannot run in a league so that old or experienced players can help them.

Liunardoo Castro medal 5080 2 days ago
I love the idea.
My idea is too short to reach limit to join a community (or a league) by being level 5, to reach this level you don't need a lot of effort, just completing 3–5 races and one or two ads on your smartphone to achieve it.
I think this would motivate rookies to reach this level (that bdw, we have to improve level rewards) and this way make people join a league, make new friends, learn how to make a strategy and control his driver demands on aerodynamics.
I think this will help people see this game with another perspective and won't give up on the start, like I'm seeing lots of people doing.
When I joined my league we were every season full, not you more not one left, now, after the season changes we are struggling to even reach 20 people on ELITE and PRO, and it can't be this way.
This amazing game is dying, and it seems no one is giving a damm about it (sorry for the language) and it can't be this way.
I was motivated every single race to learn and get experience, now as level 22 i still need to learn a lot about racing but im not motivated because no one plays anymore and in a league that only 15 remains thx to the update only 7-9 actually open the game to set a strategy.
PD: SORRY FOR MAKING IT TO LONG, I HAD A LOT TO EXPRESS HAHA