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Rejected
Limit engine replaces/season

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medal 5194
4 days ago
As today we can simply buy engines every race Cooling is useless, why should I invest in it if I can simply start every race with a new engine?

How about we limit how many engines can be replaced during a season?

So here is my idea. 

Adding a new option for the host to limit how many engines a manager can use during a season(only taking effect at the beggining of a new season).
Then a bunch of options starting from 5 (1 every 3 races in a 15 race league) to 11 (1 every 2 races in a 22 league) and adds an unlimited option (wich basically remains the same). 

And to not let the managers be blind on it, add a label with "You can still use 4 more engines", both on repairs page and on the setup page.

I believe this way we can add new excitement, as managers will need to think when they should replace the engines, use it on the beggining of the season, trying to make the most points of it, or trying to make most of the replaces at the end of the season. 
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medal 5125
4 days ago
I think that's a great idea and it looks rather easy to implement. Anything to make it less predictable and stale, I'm all for it! Honestly, I would also like to see more failures and blow ups, based on a 'reliability vs performance' slide bar as an extra strategic tool, not just randomly.
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medal 4951
4 days ago
What about removing Cooling and Reliability entirely?
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medal 5194
3 days ago

Mysterious
What about removing Cooling and Reliability entirely?



That would be a good option too, since the main point here is that those are useless.
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medal 5104
3 days ago

Eduardo

Mysterious
What about removing Cooling and Reliability entirely?



That would be a good option too, since the main point here is that those are useless.



I'm pretty sure the limited engine replacement idea has been suggested before...many times.


But the reality is that currently you're forced to buy engines to stay competitive and it's a source of revenue. 

So if a suggestion can be made that retains token expenditure, I'm sure it might be considered.
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medal 5324
2 days ago

Mysterious
What about removing Cooling and Reliability entirely?



Remove this nonsense or give them a meaning, which justifies to invest DPs. 


This woud make car development and research more interesting. 

But there were plenty of suggestions in the past for cooling and reliabilty and nothing has happened from IGP side. 



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medal 5000
2 days ago

Hell

Mysterious
What about removing Cooling and Reliability entirely?



Remove this nonsense or give them a meaning, which justifies to invest DPs. 


This woud make car development and research more interesting. 

But there were plenty of suggestions in the past for cooling and reliabilty and nothing has happened from IGP side. 






Making changes to Reliability is already on the Devs agenda and to quote Jose from another thread said something like “ we aim to buff reliability sooner rather than later”  
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medal 5000
2 days ago
Yousuf

Eduardo

Mysterious
What about removing Cooling and Reliability entirely?



That would be a good option too, since the main point here is that those are useless.



I'm pretty sure the limited engine replacement idea has been suggested before...many times.


But the reality is that currently you're forced to buy engines to stay competitive and it's a source of revenue. 

So if a suggestion can be made that retains token expenditure, I'm sure it might be considered.

If there's an engine limit make replacement engines become engine components and, for example, if it's average 1 engine per 2 races charge 2 engine components to replace it. So costs  stay about the same. Maybe with a multiplicator to handle cases like 1 engine per 2.5 races.


The first of bigger hurdles coming to mind are this feature kinda needs a season engine pool for full potential. Because switching prematurely after one race would open a debt of having to use another 3 times instead 'only' digging into the fresh engine pile prematurely if the used engines are gone for good, which leads to incentive of just writing off races and also do some DP saving, which wouldn't be a good thing. 

The second are the sprint races. Their engine use should be seperate of the leagues engine pool.

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medal 5324
2 days ago

Herbie

Hell

Mysterious
What about removing Cooling and Reliability entirely?



Remove this nonsense or give them a meaning, which justifies to invest DPs. 


This woud make car development and research more interesting. 

But there were plenty of suggestions in the past for cooling and reliabilty and nothing has happened from IGP side. 






Making changes to Reliability is already on the Devs agenda and to quote Jose from another thread said something like “ we aim to buff reliability sooner rather than later”  



Yes, they will increase the consumption of the parts per race and increase the effect of reliabilty, not more, not less. 


Everything else seems to be wishful thinking for me. 
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medal 5002 Super Mod
2 days ago
Also, if this were to be implemented, consideration would need to be given to the balance between one and two car formats. Currently, along with parts, replacing drivers and driver wages, engine management is tipped in the favour of 1 car racing.
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