Stefen
Wow, it sounds like some players are craving an easy ride!
If they want everything handed to them on a silver platter, they might as well cozy up in a bowl of jelly! Where’s the fun in that?
It's like saying, "How old are you? Eight?"
Overcoming challenges is what makes the game interesting, right?
This is not about engines. It is about:
- Control vs. Commitment
- Adaptability vs. Identity
- Efficiency vs. Legacy
Both groups want fairness. They just define fairness differently.
Strategic Question for Developers
Should iGP Manager reward:
Early adopters?
Long-term planners?
Or high-level tactical optimizers?
The answer determines the economic model, retention curve, and competitive depth.
THE END.
Yes and no. Yes, game should be long-term gain instead of easy grab. On the other hand, the tooltip info alone doesn’t give the full picture of how long it takes to upgrade an engine. So I can see scenario’s where people want to try it, not realising there’s absolutely no way out.
The choice should be clearer, it’s a big commitment in the game with big consequences, the development path for an engine should be crystal clear