Hi everyone.
First of all, I’d like to acknowledge the massive effort being put in by Jack to resolve the current bugs and stabilize the game.
It’s clear that a lot of work is happening behind the scenes, and it’s much appreciated.
However, while bug fixing is the immediate priority, I would like to bring up a specific issue that I believe must be addressed in the near future to ensure the long-term sustainability and balance of the leagues.
The majority of leagues are facing a serious issue with players remaining in them without setting up their cars, which weakens the competition.
Correct me if I am wrong, but right now, for a manager to be flagged as inactive in non-boosted leagues, they must be inactive for 7 days and to not have set up their cars for 25% of the season's races at the end of the season.
As a result, it is evident that farming accounts can easily bypass the system by simply logging in once in a while to avoid being flagged.
Even if they are eventually kicked by the system or the league host, they simply join another league and repeat the same behavior.
My suggestions?
1) Change the inactivity criteria at the end of the season from "and" to "or" and increase the threshold from 25% to 33% (meaning 5 out of 15 races)
2) If possible, implement a rule where if a player remains inactive for more than 7 days at any point during the season, they are automatically removed from the league.
3) Perhaps consider a system to discourage accounts that join leagues only to remain idle, especially when this becomes a repeated pattern.
I would argue that a similar approach should be implemented in boosted leagues as well.
By the way, as we speak, the auto-kick feature isn't working as intended and needs to be revised as soon as possible.
Otherwise, we are likely to see the same pattern again: leagues full of inactive players offering zero value to the game.
Another critical issue is that there are many inactive leagues in the game (including many new IGP leagues).
Such leagues are either full of inactive players or they have a few active managers (sometimes even only one) that are dominating the league in order to boost their statistics and subsequently their ego.
In my view, this is classified also as farming and it goes against the nature of the game.
An efficient way to handle this issue, would be to create a filter that measures the active managers of a league at the end of the season.
If, let's say, there are 3 or less active players in a two-car league and 5 or less in a one-car league then the league gets disbanded.
In addition to this, for similar reasons, the creation of a league should cost significantly more tokens than today.
I have seen many created low-populated leagues by players only to be left inactive after a few seasons.
Also, I believe that non-boosted leagues should not have the option to be private.
The fact is that many players hide behind these leagues to farm and consequently violate the game rules.
And yes, I’m not buying the argument that hosts do this to protect their leagues from trolls or low-level accounts.
It is their responsibility to monitor their league and act accordingly.
I have also noticed that several high-level accounts are joining low-level IGP leagues to shamelessly accumulate easy wins.
This should not be permitted; new players are there to learn by competing against one another.
A practical solution would be to implement a level cap for joining these leagues.
Turning to a separate issue, please consider implementing a minimum level requirement (e.g., Level 4) for players to post in the forum.
We have seen many strange posts from bots containing suspicious links.
This is an issue that needs to be addressed, especially considering there are many younger players in the community.
What do we gain from all of this?
1) Eliminating ghost and very low-population leagues will stop the waste of server resources on running inactive competitions.
2) Healthier competition, as active players will be concentrated in more populated leagues.
3) The integrity of the Hall of Fame and most importantly the game's in general will be restored to some extent.
4) Increased chances of forming stronger, active communities.
This, in turn, increases the likelihood of leagues being boosted, leading to more income for the game.
I realize, Jack, that there are more pressing matters to attend to right now, so I’m sharing these suggestions primarily as food for thought for the future.
Once the current priorities are handled, please keep these suggestions in mind, as I believe they will be essential for the long-term success and fairness of the game.
Thanks everyone for your time.









