Right now the advanced setup rules are way too limited. You can only set something like “if rain >1 mm → use Intermediates.”
But tyres have clear operating ranges:
Intermediates: 0.3–3.3 mm
Wets: above 3.4 mm
The problem: if you’re offline or join the race late, and the weather changes in the meantime, your car can end up stuck on the wrong tyres.
Example: track is at 3 mm water, but because rain stopped, the system still forces a pit stop after X laps to switch to Intermediates or even Softs, even though the track is still soaked. That makes no sense.
What Needs to Change
- Rules by water level, not just rain amount
- Let us set tyre choice by track wetness ranges (e.g. 0–0.3 mm = Dry, 0.3–3.4 mm = Intermediates, >3.4 mm = Wets).
This way the car adapts to actual conditions, not just a single rain threshold.
Dynamic switching when conditions change. If water level drops below a threshold, the car should pit and change tyres automatically.
Example:
If water <0.3 mm → switch to Dry;
if water between 0.3–3.4 mm → Intermediates;
if water >3.4 mm → Wets.
Remove the “after X laps” logic for rain stops
Currently, when rain ends, the game forces a tyre change after a set number of laps. Instead, it should check the track wetness. If there’s still 3 mm of water, why would anyone switch to Softs? The car should stay on Wets until conditions actually suit another compound.
Why This Matters
- Players who can’t be online every second aren’t punished by bad auto‑strategy.
- Tyre management becomes more realistic and fair.
- Less frustration, more strategy depth, better gameplay.


