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medal 5374
15 days ago (Last edited by David Parker 15 days ago)
Hi Chris, I've added it as a suggestion on Trello; adding a toggle to enable/disable the AI - this would benefit offline leagues because it can be default disabled to 'on' according to a setting in the league.


In the meantime, three new priority issues:
- Driver Atrophy cannot be recovered in a season
- Leagues with races skipped due to holidays setting did not generate new season
- Races showing as incomplete even after 10 hours


Two others:
- Unable to remove players from a league
- Can't see car attributes after switching leagues


... and a bunch move to completed:
- Slow cornering
- DP's carry over to new season 
- Only Chief Designer's in Staff Transfer
- No Sprint Payouts
- Android App unable to join races
- Unable to login via Facebook
- Message when being made league co-host contains string replacers
- Able upgrade facilities beyond manager level
- Cars stopping in pits and retiring

Edit: Trello image updated, but using the link will always take you to the latest.
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medal 5107 CEO & CTO
15 days ago
League kicks are now working.

Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

With the "can't see car attributes after switching leagues" are you aware that you can click the league name to reveal a list of leagues and switch between them? Or am I missing something?
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medal 5621
15 days ago

Jack


Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

I don't think there's a problem with atrophy. The problem is driver training, which is way too slow and takes away 11 health, not 10 like the pit crew. I think there's some kind of bug that's making them train slowly. I have two young drivers, 17 and 18, who in eight races since the update, I've never used them in a race, never missed a training session, and I've only recovered stamina and 3-4% of less than half of their attributes. Two other older drivers, I've recovered nothing.


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medal 5311
15 days ago
Jack

With the "can't see car attributes after switching leagues" are you aware that you can click the league name to reveal a list of leagues and switch between them? Or am I missing something?


Seems to be about the car attributes, not the league list. 
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medal 5374
15 days ago (Last edited by David Parker 15 days ago)
Lvr

Jack


Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

I don't think there's a problem with atrophy. The problem is driver training, which is way too slow and takes away 11 health, not 10 like the pit crew. I think there's some kind of bug that's making them train slowly. I have two young drivers, 17 and 18, who in eight races since the update, I've never used them in a race, never missed a training session, and I've only recovered stamina and 3-4% of less than half of their attributes. Two other older drivers, I've recovered nothing.





I agree, but until a better solution can be found, and Jack isn't busy firefighting, this will prevent the drivers becoming vegetables!

My more comprehensive solution is here, making atrophy something slightly different and being able to train it back faster than regular training:
https://igpmanager.com/forum-thread/63724

Jack Basford

With the "can't see car attributes after switching leagues" are you aware that you can click the league name to reveal a list of leagues and switch between them? Or am I missing something?


The report specifically says car attributes and also no DP.
https://igpmanager.com/forum-thread/63824

Edit: moved kicking to completed, didn't move atrophy for now... I think it still might need review so let's see about the rates.
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medal 5621
15 days ago

David
Lvr

Jack


Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

I don't think there's a problem with atrophy. The problem is driver training, which is way too slow and takes away 11 health, not 10 like the pit crew. I think there's some kind of bug that's making them train slowly. I have two young drivers, 17 and 18, who in eight races since the update, I've never used them in a race, never missed a training session, and I've only recovered stamina and 3-4% of less than half of their attributes. Two other older drivers, I've recovered nothing.





I agree, but until a better solution can be found, and Jack isn't busy firefighting, this will prevent the drivers becoming vegetables!

My more comprehensive solution is here, making atrophy something slightly different and being able to train it back faster than regular training:
https://igpmanager.com/forum-thread/63724

I don't think Jack just used 10% as a random number. He probably did his calculations, and it's more likely that something didn't go as planned, and it's better to try to understand what needs fixing rather than proposing other ideas. Pit crew training was fixed in the first few hours after launch because they weren't training at the new cap, but at manager level, and there it seems to me that 10% is more or less correct, with perhaps just a few small adjustments. It's best to check that driver training doesn't have a similar issue before changing Jack's calculated decisions (I hope). 

Merry Christmas!

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medal 5436
13 days ago
Can we get some traction on this issue?
Is this a bug or some other explanation?
https://igpmanager.com/forum-thread/63731
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medal 5374
13 days ago
Added two:

- Editing Team Name is limited to only 14 characters in length [Unresolved, Possible Feature]
https://igpmanager.com/forum-thread_1/63885#320311
- Cannot open Race Review if closed, preventing users claiming rewards [Unresolved]
https://igpmanager.com/forum-thread/63886#320310

Both low priority in my opinion, because one is slightly cosmetic and the other has a work-around.


Ҝ丨爪 
Can we get some traction on this issue?
Is this a bug or some other explanation?
https://igpmanager.com/forum-thread/63731


I put a theory, but need to wait for Jack really.
https://igpmanager.com/forum-thread/63731

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medal 5626
12 days ago
Following the issues with the race yesterday, it’s still saying that the racers in my league can’t begin to setup our cars because we’re still in a race
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medal 5374
12 days ago (Last edited by David Parker 12 days ago)
Adding two more:

Changing league settings as co-hosts removes you as co-host
https://igpmanager.com/forum-thread/63899

Corrupt results - not reflecting actual race outcome
https://igpmanager.com/forum-thread/63894

Jon
Following the issues with the race yesterday, it’s still saying that the racers in my league can’t begin to setup our cars because we’re still in a race



Yeah seems like a big issue introduced during the last push about a day ago; I already have it on the list, though I'll rephrase the title. Can't be sure what the issue is exactly without Jack, hopefully he'll get a chance to look soon. I imagine with the weekend he is spending time with his family. We have to be patient.


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medal 5374
11 days ago (Last edited by David Parker 11 days ago)
Moving these to complete:

- Races stuck as incomplete/unfinished, preventing managers doing setup and moving onto new races
https://igpmanager.com/forum-thread/63773

- Leagues with races skipped due to holidays setting did not generate new season


The former seems to have been due to Jack fixing some things yesterday, the latter should be resolved now.

Edit, and now this:

- Managers unable to join leagues even when they're not full [Unresolved]
https://igpmanager.com/forum-thread/63731

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medal 5107 CEO & CTO
11 days ago
Hi David, I believe all the issues in your latest post are resolved.
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medal 5374
11 days ago (Last edited by David Parker 11 days ago)
Ok... had to sleep - time zone gap is 8 hours from China to UK. Updating now.

Edit: moved more to fixed, won't write them here to save confusion but latest fixed bugs are listed at the bottom of the second post.
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medal 5104
11 days ago

Jack
Hi David, I believe all the issues in your latest post are resolved.



Logo and Banner work, looks good. Cheers jack. 
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medal 5467
11 days ago
Hi, 
I detected a problem concerning the multiple leagues, the results when you click in previous race show results from all the leagues, i.e. totally mixed, especially if the race takes place on the same circuit. We are automatically kicked from the leagues, instead of 3 leagues, I am now only in one league. In addition, my drivers are not able to participate in the different races. If you need screenshots or csv, I can provide them.
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medal 5108
11 days ago
Lvr

David
Lvr

Jack


Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

I don't think there's a problem with atrophy. The problem is driver training, which is way too slow and takes away 11 health, not 10 like the pit crew. I think there's some kind of bug that's making them train slowly. I have two young drivers, 17 and 18, who in eight races since the update, I've never used them in a race, never missed a training session, and I've only recovered stamina and 3-4% of less than half of their attributes. Two other older drivers, I've recovered nothing.





I agree, but until a better solution can be found, and Jack isn't busy firefighting, this will prevent the drivers becoming vegetables!

My more comprehensive solution is here, making atrophy something slightly different and being able to train it back faster than regular training:
https://igpmanager.com/forum-thread/63724

I don't think Jack just used 10% as a random number. He probably did his calculations, and it's more likely that something didn't go as planned, and it's better to try to understand what needs fixing rather than proposing other ideas. Pit crew training was fixed in the first few hours after launch because they weren't training at the new cap, but at manager level, and there it seems to me that 10% is more or less correct, with perhaps just a few small adjustments. It's best to check that driver training doesn't have a similar issue before changing Jack's calculated decisions (I hope). 

Merry Christmas!



The driver and pit crew training is painfully slow, even with a max training simulator and a 5 star doctor, so that 5% reduction should be the max at the beginning of each season or every two weeks. 

Although i still dont understand the idea behind this new feature... maybe some high motivated managers will spend token to speed the training up, but in general it means pressing the training button one or two times a day, so its not a smart logic. 
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medal 5374
11 days ago
Duke
Hi, 
I detected a problem concerning the multiple leagues, the results when you click in previous race show results from all the leagues, i.e. totally mixed, especially if the race takes place on the same circuit. We are automatically kicked from the leagues, instead of 3 leagues, I am now only in one league. In addition, my drivers are not able to participate in the different races. If you need screenshots or csv, I can provide them.


Added, I guess since multiple accounts is a new thing it may come with a few bugs. Please add a proper bug report in the Bugs forum too though.



Hell Raiser

The driver and pit crew training is painfully slow, even with a max training simulator and a 5 star doctor, so that 5% reduction should be the max at the beginning of each season or every two weeks. 

Although i still dont understand the idea behind this new feature... maybe some high motivated managers will spend token to speed the training up, but in general it means pressing the training button one or two times a day, so its not a smart logic. 



Agreed, I suggested 3-5% elsewhere.
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medal 5214
10 days ago (Last edited by Aldo Bertorelli 10 days ago)
Jack
League kicks are now working.

Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

With the "can't see car attributes after switching leagues" are you aware that you can click the league name to reveal a list of leagues and switch between them? Or am I missing something?



So we still get 10% every season? That’s too much!!!

3-5% is still too much
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medal 5621
10 days ago

David
Hell Raiser

The driver and pit crew training is painfully slow, even with a max training simulator and a 5 star doctor, so that 5% reduction should be the max at the beginning of each season or every two weeks. 

Although i still dont understand the idea behind this new feature... maybe some high motivated managers will spend token to speed the training up, but in general it means pressing the training button one or two times a day, so its not a smart logic. 



Agreed, I suggested 3-5% elsewhere.


Yes, in two weeks I only recovered 6 or 7% with the pit crew. Much less with the drivers. 3 or 4% with very young drivers, and less than 1% with older drivers. So yes, I think the atrophy needs to be reduced to at least 5%. AND the bug with the driver training needs to be fixed, which still seems to work with the old calculation and not with the new universal cap. Jack needs to be convinced to take a look at this because it's not going at all as expected; the training is really too slow.

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medal 5108
10 days ago

Lvr

David
Hell Raiser

The driver and pit crew training is painfully slow, even with a max training simulator and a 5 star doctor, so that 5% reduction should be the max at the beginning of each season or every two weeks. 

Although i still dont understand the idea behind this new feature... maybe some high motivated managers will spend token to speed the training up, but in general it means pressing the training button one or two times a day, so its not a smart logic. 



Agreed, I suggested 3-5% elsewhere.


Yes, in two weeks I only recovered 6 or 7% with the pit crew. Much less with the drivers. 3 or 4% with very young drivers, and less than 1% with older drivers. So yes, I think the atrophy needs to be reduced to at least 5%. AND the bug with the driver training needs to be fixed, which still seems to work with the old calculation and not with the new universal cap. Jack needs to be convinced to take a look at this because it's not going at all as expected; the training is really too slow.



So we guys all agree on that point, hopefully Jack will listen to us. 


As a compromise, the reduction for older drivers could be higher (max 10%) and for young driver significantly lower (max 2%).

There could be also bonus percentages when a driver finishes on podium in a race and/ or finishes Top 3 in the driver championship. 
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