Kevin
Hi Balerion.
"Thousands of design points"?
Just to be clear, currently the maximum number of design points a manager can hoard is...
21 (in a 22 race season) x 30 (for a level 30 account) = 630 dp which need to be spent before the final race of the season or they will be lost when the design resets immediately after the race.
If the manager is inactive (no longer plays iGP) these points will never be spent, they will simply be discarded at the end of each season.
If a manager is abusing the system by not logging in or participating in a league it is allowable for the host to remove these players.
DP points saving is a legitimate design strategy, limiting it would remove a tactic that is used to good effect by some top players.
In our community we’re tired of managers who stockpile the design points you earn after each race. You get 30 points per race, but some people simply stop racing for 5 or 6 events, collect more than 150 points, and then combine that with the research gain. Research gives you up to 30 percent of the gap to the best car. So you get the same scenario every time: if a rival puts points into acceleration and has 200 while I have 100, I gain 30 points from research alone. Then, when I finally spend the points I saved, I jump far beyond 200 and completely break the competitive balance.
The problem is obvious: a manager who hasn’t even been racing, who skipped several events, suddenly comes back, dumps all the saved points, and becomes unbeatable overnight. They win easily, destroy parity, and leave everyone else without a chance. The system rewards an artificial, opportunistic, and unsportsmanlike behavior. It doesn’t reflect skill, consistency, or strategy. It simply encourages exploiting a loophole to gain advantage.
And this is something that doesn’t exist in real F1. A team like Haas or Williams can’t “save points” for half a season and suddenly show up with a dominant car for one race. It doesn’t happen. It’s not realistic. Improvements are gradual, expensive, and tied to competing every weekend. In iGP, however, this mechanic allows someone to skip half the calendar and return as if they were Red Bull. It punishes those who actually show up and race consistently.
What’s even more ironic is that iGP 2026 wants everyone to play more, yet the system rewards those who don’t play. What sense does that make? None. It’s a clear loophole that goes against the spirit of the game.
My solution is simple and effective: you shouldn’t be allowed to save more than 100 design points. With that limit, this behavior disappears instantly. It stops rewarding mediocrity, raises the level of strategy, protects competition, and encourages playing instead of exploiting the system.
That’s my opinion.