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Official
New Community Management

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medal 5107 CEO & CTO
52 days ago
Hell
I have only one issue... Bring back the daily ad videos. 

We want to come up with a new system that isn't full of junk ads that crash the app or have those annoying 1-2min lengths and then hide the x in a weird spot and force you to open the link. It will take some time but I think it'll be worth it.

The marketplace for ads from third-party providers at the moment is terrible and practices seem to be getting worse.
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medal 5108
52 days ago

Jack
Hell
I have only one issue... Bring back the daily ad videos. 

We want to come up with a new system that isn't full of junk ads that crash the app or have those annoying 1-2min lengths and then hide the x in a weird spot and force you to open the link. It will take some time but I think it'll be worth it.

The marketplace for ads from third-party providers at the moment is terrible and practices seem to be getting worse.



Ok, thanks a lot for your quick reply, Jack! 


Ad videos are not mandatory, when you offer level 20 managers an alternative to develop their engine without waiting for 2 years,being not competitive, or force them to spend tons of money to speed up this procedure. 
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medal 5437
48 days ago Translate
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.
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medal 5022
46 days ago

Jerff
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.



Why would u want to disable DRS?there is a reason if no one likes rain races,no drs=no overtakes its quite simple
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medal 5271
45 days ago (Last edited by Johnny English 43 days ago)
Hi Jack, while all of us are eagerly awaiting the 2026 update, I have a few things that I have been wondering/concerned about lately. Maybe you could clarify?

1. Once a team has reached level 30, and completed collecting the necessary XP for that level, you keep on getting awarded XP after every game, and with some of the daily bonuses. To what end? Do they keep on accumulating in the background, and if so, for what purpose. If they are just wasted, can you maybe re-purpose them for those at the top? Same goes for fully developed engines, and the engine points earned thereafter.

2. Once the pit crews have been fully trained to give you optimum pit stops, you never have to worry about them again(if you pay them enough!). Same goes for the drivers: once they have reached 5 stars, and a score of 30.00, you don't have to keep on training to keep them in top shape. Could you not maybe introduce some Atrophy in order to necessitate regular (or even just occasional) training?

3. Tokens are scarce, money is plentiful. I currently have $723m in my account, and $1.6bn in another account that I run, but am forever short on Tokens which are required for every upgrade or almost every change you want to make. Instead of awarding, for the higher or top levels, money, surplus parts and (surplus)XP with the daily rewards, let there be the occasional one, two or three Tokens instead (Like the recent introduction of an extra engine, or perhaps two if you are lucky, per reward cycle, which btw, was a great idea and much appreciated!).

4. New tracks: This topic comes up regularly in the different blog threads and seems to be desired by everyone. I get the impression that it is quite a tedious and time-consuming task, and that there are more pressing issues to be dealt with at present(?), but maybe you could add just one ore two to your annual development programme?

5. What has happened to the chassis development? It's been “coming soon” like almost forever …

Nevertheless, it is a very well thought out game - I enjoy playing it tremendously!
Thank you, and keep up the good work!
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medal 5340
41 days ago
I haven't posted much here in the Forums for a good while, and for good reason as well.

This is very welcome news for what's left of the iGP Manager community, and I hope (and I am sure others too) that this will be the return of the friendly, helpful nature that the Community Manager is meant to be (and was the case for large parts of the past), instead of the recent (2-3 years) of exceptionally rude, confrontational language in Forum posts by the previous 'Community Manager' alongside the seemingly random deleting player accounts, for what appeared to be minor infringements, all for perhaps a 'power trip'

The basis of a solid game foundation is great customer service, I recall reading a post about the state of the game a year ago, colloquially referring to the Forum experience as akin to going to a shop, and having a bad experience. I hope now that with rude Forum elements starting to be removed, the community can start to freely express our opinions again (instead of being shut down rudely, or given a very patronising answer)

Once all these rude elements are removed from the Forum 'moderator' team, and then this long lived game, can start to grow the player base again. With any rude 'moderator', the player will just leave the game forever, and the game will die out.

Hoping for the start of the return to the glory days of iGP Manager (2017-2019)

Peter Man
AOR iGP Manager League - Season 1 Champion
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medal 5267
41 days ago Translate
Hi Jack!
I waited to write because I was very torn in deciding whether it was appropriate to give advice to a group that about 2 years ago did not behave correctly towards me (and others too), but it is Christmas, I would be good and I hope that 2026 will be a year of relaunch for everyone and for this reason I decided to write:
currently many leagues are becoming depopulated, many players are leaving IGP even before understanding how to play: players who enter PRO find it empty or full of inactives.... they end up winning and immediately find themselves in the elite but without being competitive so then they begin to migrate between the leagues and then they give up because they lose and don't learn to play.
my advice is therefore a total rethinking of the league organization system.
I suggest one designed by me along the lines of other online games:
1) official leagues and not managed by private hosts.
2) Leagues distributed based on length and car number: (example) - 24 leagues at 100% to 1 car (one every hour)
- 24 leagues at 100% and 2 cars leagues (one per hour)
- 24 leagues at 75% and 1 car (one every hour)
- 24 leagues at 75% and 2 cars (one every hour)
- 48 leagues at 50% and 1 car (one every half hour)
- 48 leagues at 50% and 2 cars (one every half hour)
- 48 leagues at 25% and 1 car (one every half hour)
- 48 leagues at 25% and 2 cars (one every half hour)
obviously having you the data of the current distribution of the teams and in order not to overload the servers, you can change the frequency and types of league.
3) 20-race championship (random) from Monday to Friday, so that it always lasts 4 weeks
4) variable regulation by crossing the 2 possibilities:
-3 seasons with free compound and refueling
-3 seasons with free compound without refueling
-3 seasons with dual compound with refueling
-3 seasons with dual compound without refueling
-1 season OFFLINE ONLY (with 4-year rotation of the regulation)
5) reduction of teams in championships with one car to 24 instead of 32
6) when a league fills up, the same but lower level league and relegations are activated; the lower league always has promotions and the inclusion in it of a 8 BOT teams with fixed strategy and decent drivers so as not to leave the relegated ones alone. the lower league has a points system and research like the higher one (not like now). the 8 BOT disappear when there are still 8 real teams.
7) ban on league changes during the ongoing championship. you can only change leagues on the weekend between 2 seasons. obviously in the event of a league change, you automatically end up in the lowest category of the destination league. Only one change is allowed during the break. If you leave the championship, it is no longer possible to rejoin it until after one season.
8) except the weekend between 2 seasons, during the other 3, invitational events between competitors from different leagues:
for the events, CLONE teams will be used of those that therefore have fixed points and without possible research
9) the currently existing championships become friendly championships and only at ELITE level (for 1-car teams, the limit goes back to being 32). we all race with a CLONE of the real team, since the development is done on the same number of races and therefore we all race on an "equal" basis

I tried to consider every scenarios possible, but obviously this is just my idea and therefore it is possible to improve or correct it.
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medal 5108
40 days ago

Simone
Hi Jack!
I waited to write because I was very torn in deciding whether it was appropriate to give advice to a group that about 2 years ago did not behave correctly towards me (and others too), but it is Christmas, I would be good and I hope that 2026 will be a year of relaunch for everyone and for this reason I decided to write:
currently many leagues are becoming depopulated, many players are leaving IGP even before understanding how to play: players who enter PRO find it empty or full of inactives.... they end up winning and immediately find themselves in the elite but without being competitive so then they begin to migrate between the leagues and then they give up because they lose and don't learn to play.
my advice is therefore a total rethinking of the league organization system.
I suggest one designed by me along the lines of other online games:
1) official leagues and not managed by private hosts.
2) Leagues distributed based on length and car number: (example) - 24 leagues at 100% to 1 car (one every hour)
- 24 leagues at 100% and 2 cars leagues (one per hour)
- 24 leagues at 75% and 1 car (one every hour)
- 24 leagues at 75% and 2 cars (one every hour)
- 48 leagues at 50% and 1 car (one every half hour)
- 48 leagues at 50% and 2 cars (one every half hour)
- 48 leagues at 25% and 1 car (one every half hour)
- 48 leagues at 25% and 2 cars (one every half hour)
obviously having you the data of the current distribution of the teams and in order not to overload the servers, you can change the frequency and types of league.
3) 20-race championship (random) from Monday to Friday, so that it always lasts 4 weeks
4) variable regulation by crossing the 2 possibilities:
-3 seasons with free compound and refueling
-3 seasons with free compound without refueling
-3 seasons with dual compound with refueling
-3 seasons with dual compound without refueling
-1 season OFFLINE ONLY (with 4-year rotation of the regulation)
5) reduction of teams in championships with one car to 24 instead of 32
6) when a league fills up, the same but lower level league and relegations are activated; the lower league always has promotions and the inclusion in it of a 8 BOT teams with fixed strategy and decent drivers so as not to leave the relegated ones alone. the lower league has a points system and research like the higher one (not like now). the 8 BOT disappear when there are still 8 real teams.
7) ban on league changes during the ongoing championship. you can only change leagues on the weekend between 2 seasons. obviously in the event of a league change, you automatically end up in the lowest category of the destination league. Only one change is allowed during the break. If you leave the championship, it is no longer possible to rejoin it until after one season.
8) except the weekend between 2 seasons, during the other 3, invitational events between competitors from different leagues:
for the events, CLONE teams will be used of those that therefore have fixed points and without possible research
9) the currently existing championships become friendly championships and only at ELITE level (for 1-car teams, the limit goes back to being 32). we all race with a CLONE of the real team, since the development is done on the same number of races and therefore we all race on an "equal" basis

I tried to consider every scenarios possible, but obviously this is just my idea and therefore it is possible to improve or correct it.


 I totally agree to you, Simone! 

League system organized by players without any limitation worked in the past, but now its a desaster, its nearly impossible to find full AND active leagues. 

No wonder, because a majority of veteran managers has left and there are no rookies, which fill up the free seats, because of well known reasons . 

League system has to be centrally organized and run by IGP, similar to poker or chess platforms. 

Iam tired of all these zombie leagues.... Just shut them down. 

BR

Marcus


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medal 5000
40 days ago Translate

Simone
Hi Jack!
I waited to write because I was very torn in deciding whether it was appropriate to give advice to a group that about 2 years ago did not behave correctly towards me (and others too), but it is Christmas, I would be good and I hope that 2026 will be a year of relaunch for everyone and for this reason I decided to write:
currently many leagues are becoming depopulated, many players are leaving IGP even before understanding how to play: players who enter PRO find it empty or full of inactives.... they end up winning and immediately find themselves in the elite but without being competitive so then they begin to migrate between the leagues and then they give up because they lose and don't learn to play.
my advice is therefore a total rethinking of the league organization system.
I suggest one designed by me along the lines of other online games:
1) official leagues and not managed by private hosts.
2) Leagues distributed based on length and car number: (example) - 24 leagues at 100% to 1 car (one every hour)
- 24 leagues at 100% and 2 cars leagues (one per hour)
- 24 leagues at 75% and 1 car (one every hour)
- 24 leagues at 75% and 2 cars (one every hour)
- 48 leagues at 50% and 1 car (one every half hour)
- 48 leagues at 50% and 2 cars (one every half hour)
- 48 leagues at 25% and 1 car (one every half hour)
- 48 leagues at 25% and 2 cars (one every half hour)
obviously having you the data of the current distribution of the teams and in order not to overload the servers, you can change the frequency and types of league.
3) 20-race championship (random) from Monday to Friday, so that it always lasts 4 weeks
4) variable regulation by crossing the 2 possibilities:
-3 seasons with free compound and refueling
-3 seasons with free compound without refueling
-3 seasons with dual compound with refueling
-3 seasons with dual compound without refueling
-1 season OFFLINE ONLY (with 4-year rotation of the regulation)
5) reduction of teams in championships with one car to 24 instead of 32
6) when a league fills up, the same but lower level league and relegations are activated; the lower league always has promotions and the inclusion in it of a 8 BOT teams with fixed strategy and decent drivers so as not to leave the relegated ones alone. the lower league has a points system and research like the higher one (not like now). the 8 BOT disappear when there are still 8 real teams.
7) ban on league changes during the ongoing championship. you can only change leagues on the weekend between 2 seasons. obviously in the event of a league change, you automatically end up in the lowest category of the destination league. Only one change is allowed during the break. If you leave the championship, it is no longer possible to rejoin it until after one season.
8) except the weekend between 2 seasons, during the other 3, invitational events between competitors from different leagues:
for the events, CLONE teams will be used of those that therefore have fixed points and without possible research
9) the currently existing championships become friendly championships and only at ELITE level (for 1-car teams, the limit goes back to being 32). we all race with a CLONE of the real team, since the development is done on the same number of races and therefore we all race on an "equal" basis

I tried to consider every scenarios possible, but obviously this is just my idea and therefore it is possible to improve or correct it.


Simone Villa, can you give me a summary😅? Jack Basford hasn't responded to the forum in 12 days, so he should be considered inactive. Will you kick him out or should I delete him? It could be that he's farming.

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medal 5437
38 days ago Translate

Vlad

Jerff
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.



Why would u want to disable DRS?there is a reason if no one likes rain races,no drs=no overtakes its quite simple

I don't want to disable it permanently; many people like DrS. I just wanted the next update to include a "rule" option to enable or disable it during the seasons. It's like having another option to shape a league, making it much more dynamic.


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medal 5017
38 days ago

Jerff
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.



I would rather have a disable boost option - though both would be nice just to have as options; adds an extra element of strategy to the game and wouldn't be mandatory
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medal 5437
35 days ago Translate

Ron

Jerff
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.



I would rather have a disable boost option - though both would be nice just to have as options; adds an extra element of strategy to the game and wouldn't be mandatory


It would also be interesting to have this option as a rule...

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medal 5107 CEO & CTO
31 days ago
Regarding the league system, we have completely rebuilt it in similar ways to those described. We have a managed system now, no more league tiers etc. More info will be released soon. I think I covered this in more detail in another thread too.
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medal 5175
31 days ago Translate
Hi Jack, there are five days till the big update, a roadmap would be very much appreciated for league hosts in order to plan the next steps.
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medal 5052 Moderator
30 days ago Translate
It would be good to do something about managers who save up thousands of design points and don’t actually play iGP. The community has been asking for limits on this for years. Allowing a manager to save a maximum of 60 to 90 points would be ideal.

It would also be good if this feature were optional, so each league can choose whether to implement it or not.
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medal 5000 Super Mod
30 days ago
Hi Balerion.

"Thousands of design points"?

Just to be clear, currently the maximum number of design points a manager can hoard is...

21 (in a 22 race season) x 30 (for a level 30 account) = 630 dp which need to be spent before the final race of the season or they will be lost when the design resets immediately after the race.

If the manager is inactive (no longer plays iGP) these points will never be spent, they will simply be discarded at the end of each season.

If a manager is abusing the system by not logging in or participating in a league it is allowable for the host to remove these players.

DP points saving is a legitimate design strategy, limiting it would remove a tactic that is used to good effect by some top players.
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medal 5052 Moderator
27 days ago Translate

Kevin
Hi Balerion.

"Thousands of design points"?

Just to be clear, currently the maximum number of design points a manager can hoard is...

21 (in a 22 race season) x 30 (for a level 30 account) = 630 dp which need to be spent before the final race of the season or they will be lost when the design resets immediately after the race.

If the manager is inactive (no longer plays iGP) these points will never be spent, they will simply be discarded at the end of each season.

If a manager is abusing the system by not logging in or participating in a league it is allowable for the host to remove these players.

DP points saving is a legitimate design strategy, limiting it would remove a tactic that is used to good effect by some top players.



In our community we’re tired of managers who stockpile the design points you earn after each race. You get 30 points per race, but some people simply stop racing for 5 or 6 events, collect more than 150 points, and then combine that with the research gain. Research gives you up to 30 percent of the gap to the best car. So you get the same scenario every time: if a rival puts points into acceleration and has 200 while I have 100, I gain 30 points from research alone. Then, when I finally spend the points I saved, I jump far beyond 200 and completely break the competitive balance.


The problem is obvious: a manager who hasn’t even been racing, who skipped several events, suddenly comes back, dumps all the saved points, and becomes unbeatable overnight. They win easily, destroy parity, and leave everyone else without a chance. The system rewards an artificial, opportunistic, and unsportsmanlike behavior. It doesn’t reflect skill, consistency, or strategy. It simply encourages exploiting a loophole to gain advantage.

And this is something that doesn’t exist in real F1. A team like Haas or Williams can’t “save points” for half a season and suddenly show up with a dominant car for one race. It doesn’t happen. It’s not realistic. Improvements are gradual, expensive, and tied to competing every weekend. In iGP, however, this mechanic allows someone to skip half the calendar and return as if they were Red Bull. It punishes those who actually show up and race consistently.

What’s even more ironic is that iGP 2026 wants everyone to play more, yet the system rewards those who don’t play. What sense does that make? None. It’s a clear loophole that goes against the spirit of the game.

My solution is simple and effective: you shouldn’t be allowed to save more than 100 design points. With that limit, this behavior disappears instantly. It stops rewarding mediocrity, raises the level of strategy, protects competition, and encourages playing instead of exploiting the system.

That’s my opinion.
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medal 5000 Super Mod
27 days ago
A sensible limit on the number of dp that can be stockpiled is worth considering. I was simply making the point that you were exaggerating with the "thousands of design points" comment. I just wanted to make it clear how the system works for the benefit of people who are relatively new around here.

My other account suffered from what you describe. And yes, it's super frustrating when a player who has made little effort for most of the season rocks up for the final few races with an unbeatable car.

I still maintain that dp saving is a legitimate design strategy. Please note that I also said that if people are abusing the system it is within the power of a host to remove the culprits.
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medal 5052 Moderator
27 days ago Translate

Kevin
A sensible limit on the number of dp that can be stockpiled is worth considering. I was simply making the point that you were exaggerating with the "thousands of design points" comment. I just wanted to make it clear how the system works for the benefit of people who are relatively new around here.

My other account suffered from what you describe. And yes, it's super frustrating when a player who has made little effort for most of the season rocks up for the final few races with an unbeatable car.

I still maintain that dp saving is a legitimate design strategy. Please note that I also said that if people are abusing the system it is within the power of a host to remove the culprits.


Hi Kevin, the “thousands of points” comment was just a figure of speech, as we commonly say around here. It wasn’t meant to be a technical statement, but rather a reaction.


Coming back to the main point, I agree that this strategy is completely legal under the current system, but I think there should be a real cap on how many DP can be saved. Maybe 60 or 100 points, I’m not entirely sure. Personally, I think 90 DP would be a good balance: it would be equivalent to about three races without spending them, which seems reasonable to me.

I don’t know what Jack thinks about this situation, but I’ve been playing in top-level leagues for years and this dilemma comes up all the time. The vast majority of players hate these kinds of extreme practices: stockpiling huge amounts of points, setting up the strategy, letting the bot run, and then coming back at the end with a disproportionate advantage. To me, that makes no sense at all. iGP should be a game where you actively play and compete in every race to win; that’s my point of view.

Finally, how do you explain to a new player that by simply not playing a certain number of races, they’ll gain an advantage later on? To me, that’s honestly crazy.
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medal 5311
27 days ago
Car research where you gain a % of other players attributes is actually 'spying'. A manager may chose to not use their points for 'x' amount of races and glean points from others. This is how it has been the entire time. The issue here is having an alt account do the points while the main does the spying and as you say they will become quicker later on in the season. If they have 30 points x 6 races that is 180points to dump all at once, they would have 180pts over those 6 races anyway, so if it is the % of spying which gives the bigger gain, if you think everyone apart from one person is sitting back and gleaning the % then tell everyone to stop stacking their points on and wait. If you think it is a bigger issue that for the league you want everyone to put their points on every race then the league host can put up a Poll and if it is a resounding 'yes' then those that don't wish to do it, or carry on doing it, they can leave or be removed. 

You have to understand that the 'spying' is there for a reason and much like utilizing engines per 2 races, or dropping off putting parts on the car 1-4 races out to stock up parts, is all part of the mechanics of the game and you have to decide what is the best course of action. 

As for letting the bot do it.. 30pts per race regardless if the bot does it or not, and as i say, that manager will glean % of what they are researching if another manager has put their points on it giving an increase to the amount you get as a %. 

Now, maybe like in F1 with upgrades coming during the season but not every race, have where there is 'x' amount of times you HAVE TO put those points on like 5 times in a 20 race season and the manager has to decide when to do it ie; race 1 and then race 6 and then race 12 then race 17 (4 segments of 5 races). Would that be a better idea? 

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