NDA has lifted. I can now compile some information about the game.
- F1 Online Game has two game modes; Formula One, and Own Team
- Formula One allows you to take control of any 3 of 12 teams, the 3 available teams rotate between 12 teams every 15minutes. Racing for each team earns money through objectives. You can permanently unlock a team to gain objectives by paying with 'C-Points'.
- Own Team allows you to create a Team with facilities and own car and build up through the quick races and League races.
[*]League Races – These races can be raced once per day, per league. You are assigned to a race randomly with several other competitors and you can only use the components assigned to the league (ie C-Class League allows only C-Class Components). Points system calculates the points gathered from each race, the top 5 places receive league rewards in the form of Ingame Money and Experience.
[*]Quick Races – While you are not racing in Leagues, you can race here to achieve team objectives such as setting the fastest lap etc. Also gaining money and experience.
[*]Time Trial – Some team objectives will require you to set times in the Time Trial. Time Trial is also very useful for practicing on tracks, but the downside is you get no EXP or Money. So until a Leaderboard system is added, you will be better learning in Quick Race as you gain Money and EXP there unless it is a team objective.
[*]Facilities – Facilies available come in Research Center, Factory, Commercial and Race HQ Buildings helps reduce the time to research blueprints for components, reduce costs for components being created and, aswell as improve many other perks that increase race winnings, number of staff and so on. Research facility when upgraded or new building added CAN grant new components to be researched just like any other building. To see which building unlocks what component, look in the component tab.
[*]The Components available are unlocked from classes. You start in the Class U and progress to Class C, B, A and finally S.
[*]C Class offers Engines, Front Wing and Rear Wing upgrades
[*]B Class offers Brakes, Side Pods and Suspension Upgrades aswell as all being upgradable to MKII of any component in the B category.
[*]A Class offers Starting System (KERS), Gearbox and Air-Intake (Engine Cover) and possibly upgradable to MKII or more.
[*]S Class has no new component types unlocked but rather just unlocks S Class components and blueprints. Aswell as potiential MK upgrades.
[*]All teams have immediate access to KERS and DRS.
[*]All own team tracks are raced on NON-F1 Circuits, such as Brooklands in the UK etc.
[*]The controls are easy with click or keyboard to accelerate, brake, KERS, DRS and reset to track. Mouse pointer is used to steer.
[*]Ingame Shop offers faster timers on building and research, such as 15min to 48 hours, temp staff, EXP and Money winning boosters, Permanent F1 Team unlocks, $500k to $10mil to your team bank, and liveries and colours for helmet and car.
[*]And Many More. Open beta soon, look at the rest for yourself.
[*]My ratings
Gameplay: 8/10
Graphics: 9.5/10
Multiplayer: 7/10
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Pros – It has what iGP needs, 3D Tracks and cars for races, and a brilliant R&D System which iGP should be getting soon.Cons – No Management Style like iGP, no player to player or community support.