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Official
DRS & Dirty Air Vote

DRS & Dirty air

21.67% (65)
Nerf DRS & Buff Dirty Air
1% (3)
Nerf both DRS & dirty air
65.67% (197)
Buff both DRS & dirty air
11.67% (35)
No change
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CEO & CTO medal 5547
18 days ago

Carlos
totally agree with Sergio Lopez, maybe increase 5% kers reload per round and get more fight in the lap... as the current F1... and remove the DRS

We had it like this a long time ago and all it created was everyone using it on the same straights, like a driver rather than a manager.
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medal 5898
17 days ago (Last edited by Carlos Santangelo 17 days ago) Translate
Jack
We had it like this a long time ago and all it created was everyone using it on the same straights, like a driver rather than a manager.

Hi Jack,

I understand your point — that everyone would simply use KERS on the straights, which is basically what happens in modern F1 as well. However, in my humble opinion, I think it is actually better if players need to actively manage and deploy it during the race, rather than saving it for the final lap only.
Right now, DRS is so powerful that it allows drivers to save KERS throughout the race and then use everything on the last lap, which can make the racing feel less exciting and predictable.
If you completely removed DRS and increased KERS recharge by around 5% per lap, I think it would encourage players to stay more engaged with the race and make more strategic decisions during each lap, instead of simply waiting for the end.
As Sergio mentioned, many players currently save KERS for the final lap because DRS is extremely strong, and at the same time it does not really benefit the driver leading in clean air.

My personal suggestions would be either:

Remove DRS entirely and increase KERS recharge by 5% each lap. ( doing that In the future, the percentage system could always be adjusted depending on the level of competition and how players are using KERS in the races)

or

Keep DRS and the current 1% recharge rate, but slightly reduce the power of DRS, especially in long trains of cars, so KERS management becomes more relevant again.

Of course, I understand the second option may be more difficult from a coding and balancing perspective.




apart of that:

And I only mentioned a 5% recharge increase — but imagine if it were even higher, for example 10%.
That could potentially create a much more active racing dynamic, where players would need to stay more engaged throughout the race. It could also help create a clearer distinction between more passive/offline leagues and highly active competitive leagues.

Instead of waiting with fully charged KERS for the final laps, players would be encouraged to fight and make decisions every lap. In a way, it could create a style somewhat similar to (Current Formula 1) or (Current Formula E), where energy management is constantly active — recharge, deploy, recharge, deploy throughout the race.

Of course, this is just an idea for discussion, and in that kind of system I think DRS would probably need to be removed entirely.
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medal 5997
17 days ago Translate
Why not split the push level into two separate sliders?
The current push level would apply only to the tyres, whilst the other slider would apply only to the engine. Here’s a suggestion for the new slider:
Level 1: fuel saving, zero KERS recharge per lap
Level 2: normal consumption, +1 KERS recharge
Level 3: maximum consumption, +2 KERS recharge

This would allow:
1) if I’m running low on fuel, I can save fuel without cooling the tyres
2) if I have plenty of fuel, I can use it to get more KERS without burning out the tyres 
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medal 5220
16 days ago (Last edited by Nigel Hill 16 days ago)
It's more than one thing just ruined the game.

1, DRS is just sooo bad. I was leading 8 sec fightihg hard for my position. But those behind get even 2 sec extra with DRS and overtook me in 3 laps. And if it's more car, smetimes I loose 3-4 places because of it. I was hoping for monnth that game will be sorted. But it's just anoying. 

2, Fuel. I'm not bad in maths. But us my use 2.4 pet lap in practice, how the heck I have 7L in the end of the race? 

3, Also the top level inscreasing in unfair!
I play this for 5 yrs now. When I reached lvl 20 it changef 30 lvl system.Whe. I reached 30 it changed to 40 lvl system.
I'm on lvl 33 now. The top team lvl 38 and we have 24 races. That means I have no chance to reach tge top at all as 88 extra DP points per season.
I calculated that I need about 2,5 years or more to catch up and I'm affraid the top levels will increase again till that.
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