The questions about holidays are fair. We can introduce global off days where appropriate, and Christmas is an obvious candidate.
I’ll keep this short because a full blog on the update is going up today. I want to reset the conversation a bit because it is easy for a thread like this to drift into imagined worst case scenarios before anyone has seen the full picture. That is what is happening here. The focus has shifted to looking for problems, and the loudest reactions are coming from people who have enjoyed a free service for a long time and naturally want that to continue. It can continue. Most leagues will remain free. If you want custom season lengths, which is the only perk that fully decouples a league from the wider community, you can simply join a league that someone else has boosted. It is not a requirement that you personally fund anything. That is the design. One person can cover it for everyone, or a league can split it, or you can join a group where it is already taken care of. In practice, it will either be free or very cheap for most people. The boosts that include custom race durations, speeds, league rules and other settings all sit in lower, more affordable tiers, and I will provide clear details soon. So far, we've fixated on the literal top-end most expensive form of boosting. I lead with that to break the ice and get everyone mentally prepared for the shift.
The aim is to sustain the service we provide at scale, and if this model works, we can scale back monetisation of performance and cosmetics. In line with that, team colour and logo changes will be completely free in iGP Manager 26. Players have been asking for that for years, especially when joining new leagues.
We are finding a middle ground that works for everyone. You can continue playing for free and enjoy essentially the same experience. If you prefer a league that runs outside the shared cycle, the option exists but it is optional and can be covered by a single person each month.
The reasoning behind the change is straightforward. Total freedom in league schedules scattered the community into thousands of unsynchronised pockets. That made it impossible to run proper global seasons, events or leaderboards, and it created a heavy operational cost on our side. The new structure keeps the standard league experience free and aligned to a unified season calendar. Leagues that want to step outside that environment can still do so with boosts, and the XP perks that come with them spread across the entire league. Those XP perks alone are worth more than the cost of the boost, and would be roughly £32 in equivalent value if purchased individually. The system as a whole is balanced and the perks go far beyond calendar customisation.
I hope this helps bring the discussion back to what is actually being proposed rather than the runaway imagined version.
I’ll keep this short because a full blog on the update is going up today. I want to reset the conversation a bit because it is easy for a thread like this to drift into imagined worst case scenarios before anyone has seen the full picture. That is what is happening here. The focus has shifted to looking for problems, and the loudest reactions are coming from people who have enjoyed a free service for a long time and naturally want that to continue. It can continue. Most leagues will remain free. If you want custom season lengths, which is the only perk that fully decouples a league from the wider community, you can simply join a league that someone else has boosted. It is not a requirement that you personally fund anything. That is the design. One person can cover it for everyone, or a league can split it, or you can join a group where it is already taken care of. In practice, it will either be free or very cheap for most people. The boosts that include custom race durations, speeds, league rules and other settings all sit in lower, more affordable tiers, and I will provide clear details soon. So far, we've fixated on the literal top-end most expensive form of boosting. I lead with that to break the ice and get everyone mentally prepared for the shift.
The aim is to sustain the service we provide at scale, and if this model works, we can scale back monetisation of performance and cosmetics. In line with that, team colour and logo changes will be completely free in iGP Manager 26. Players have been asking for that for years, especially when joining new leagues.
We are finding a middle ground that works for everyone. You can continue playing for free and enjoy essentially the same experience. If you prefer a league that runs outside the shared cycle, the option exists but it is optional and can be covered by a single person each month.
The reasoning behind the change is straightforward. Total freedom in league schedules scattered the community into thousands of unsynchronised pockets. That made it impossible to run proper global seasons, events or leaderboards, and it created a heavy operational cost on our side. The new structure keeps the standard league experience free and aligned to a unified season calendar. Leagues that want to step outside that environment can still do so with boosts, and the XP perks that come with them spread across the entire league. Those XP perks alone are worth more than the cost of the boost, and would be roughly £32 in equivalent value if purchased individually. The system as a whole is balanced and the perks go far beyond calendar customisation.
I hope this helps bring the discussion back to what is actually being proposed rather than the runaway imagined version.
Thank you for giving such a long answer and not answering my question.















