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iGP Manager 26: New League System Explained

medal 5120
3 days ago
My faith in the game and its team would be fully restored if they were willing to have a detailed discussion and come to a workable solution so that I feel we are being heard and can keep playing the game

I am happy to give all my contact details to Jack if it allows that discussion to take place. I want to keep playing the game, but it just isn't really pheasable under the proposed changes.
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medal 5170 CEO & CTO
3 days ago (Last edited by Jack Basford 3 days ago)
Marco, with respect, you’re comparing several things here that aren’t actually equivalent, and that’s where the conclusion goes off track.

At a surface level, “manager game vs manager game” sounds fair. F1 Manager is offline and has no server infrastructure, isn't maintained or updated. The publishing realities are also completely different. F1 Manager was built and published by a company with existing annual turnover in the region of £100m. They didn’t need that game to sustain the business. Even so, the series underperformed, ended up heavily discounted, and was abandoned early because it wasn’t worth maintaining.

That’s not a model we can lean on. We self-publish, run everything in-house, and this game has to stand on its own financially. There isn’t another revenue stream quietly subsidising a free service for everyone else.

The numbers you cited also don’t accurately reflect how our system will work. Leagues themselves remain free. Racing daily remains free. What’s monetised is optional league customisation that decouples a league from the shared ecosystem, and that cost applies per league, not per person. One person can cover it, or a league can split it. At the lowest tier, it's £2.50 monthly. Any tier split across everyone in the league works out pennies per person per month.

Framing it as “everyone must pay £120 a year to play” simply isn’t accurate. Most players won’t pay anything at all. Those who do are opting into additional flexibility and shared perks, including XP benefits that would cost more if purchased individually.

When you zoom out to the system level, what you’re really looking at is a large free-to-play population supported by a small amount of optional spend, which in turn pays for servers, live simulations, development, support, and the streaming of large volumes of data on an ongoing basis. That’s the only way a live service like this can remain viable long-term.

I understand why the change feels uncomfortable, any structural shift does, but the idea that this removes the ability to play for free, or forces everyone into a recurring cost, isn’t what’s actually being proposed at all.
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medal 5006
3 days ago
Jack
Marco, with respect, you’re comparing several things here that aren’t actually equivalent, and that’s where the conclusion goes off track.

At a surface level, “manager game vs manager game” sounds fair. F1 Manager is offline and has no server infrastructure, isn't maintained or updated. The publishing realities are also completely different. F1 Manager was built and published by a company with existing annual turnover in the region of £100m. They didn’t need that game to sustain the business. Even so, the series underperformed, ended up heavily discounted, and was abandoned early because it wasn’t worth maintaining.

That’s not a model we can lean on. We self-publish, run everything in-house, and this game has to stand on its own financially. There isn’t another revenue stream quietly subsidising a free service for everyone else.

The numbers you cited also doesn’t reflect how our system will work. Leagues themselves remain free. Racing daily remains free. What’s monetised is optional league customisation that decouples a league from the shared ecosystem, and that cost applies per league, not per person. One person can cover it, or a league can split it. At the lowest tier, it's £2.50 monthly. Any tier split across everyone in the league works out pennies per person per month.

Framing it as “everyone must pay £120 a year to play” simply isn’t accurate. Most players won’t pay anything at all. Those who do are opting into additional flexibility and shared perks, including XP benefits that would cost more if purchased individually.

When you zoom out to the system level, what you’re really looking at is a large free-to-play population supported by a small amount of optional spend, which in turn pays for servers, live simulations, development, support, and the streaming of large volumes of data on an ongoing basis. That’s the only way a live service like this can remain viable long-term.

I understand why the change feels uncomfortable, any structural shift does, but the idea that this removes the ability to play for free, or forces everyone into a recurring cost, isn’t what’s actually being proposed at all.



😂 

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medal 5054
3 days ago Translate
acredito que a solução é a exclusão da liga, e passar a ser apenas um gerente como qualquer outro, eu jamais pagarei pra manter algo ativo, que não me trará benefício algum.
eu não consigo enxergar nenhuma lógica, não consigo.

I believe the solution is the dissolution of the league, and becoming just a manager like any other. I will never pay to keep something active that will bring me absolutely no benefit.
I can't see any logic, I just can't."
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medal 5170 CEO & CTO
3 days ago
Ken
😂 

Let me know when you've released an MMO for free to millions of people. Obviously, you know how it's done, you can send me a guide.
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medal 5006
3 days ago
Jack
Ken
😂 

Let me know when you've released an MMO for free to millions of people. Obviously, you know how it's done, you can send me a guide.



Jack I am simply over this by now. It is solely Marco's fight for the league he runs, we have however had a whole system that has acted as a feeder for that main championship for years now I'm not going to pay monthly for each of the cogs in this system to run exactly as they have before this update. When it all comes into effect I'll wrap up the current season of these championships for AIC and then they will cease to operate.

The difference is I can continue with my life after this with little issues by the looks of it you have a lot of problems you will be dealing with in the months to come.
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medal 5170 CEO & CTO
3 days ago
Ken
Jack I am simply over this by now. It is solely Marco's fight for the league he runs, we have however had a whole system that has acted as a feeder for that main championship for years now I'm not going to pay monthly for each of the cogs in this system to run exactly as they have before this update. When it all comes into effect I'll wrap up the current season of these championships for AIC and then they will cease to operate.

I'm sorry to hear that, if that's the case. I am trying to engage in the discussion and outline this is not an apples to apples comparison at all. Comparing an offline defunct game with no maintanence costs built by a studio with millions of dollars to waste isn't the position we're in unfortunately.

This is a discussion I'm willing to engage in, what you posted was not a discussion.
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medal 5006
3 days ago

Jack

Ken
Jack I am simply over this by now. It is solely Marco's fight for the league he runs, we have however had a whole system that has acted as a feeder for that main championship for years now I'm not going to pay monthly for each of the cogs in this system to run exactly as they have before this update. When it all comes into effect I'll wrap up the current season of these championships for AIC and then they will cease to operate.

I'm sorry to hear that, if that's the case. I was engaging in a discussion and outlining this was not an Apples to Apples comparison at all. Comparing an offline defunct game with no maintanence costs built by a studio with millions of dollars to waste isn't the position we're in unfortunately.


Your explanation in that instance was spot on I agree. I am genuinely not that fussed that you are making these changes they won't be the end of my life, they are logical from your side but it doesn't mean I won't voice my own feeling on the matter it is what it is, everything has its time.

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medal 5120
3 days ago (Last edited by Marco Ifosz 3 days ago)
Jack
Marco, with respect, you’re comparing several things here that aren’t actually equivalent, and that’s where the conclusion goes off track.

At a surface level, “manager game vs manager game” sounds fair. F1 Manager is offline and has no server infrastructure, isn't maintained or updated. The publishing realities are also completely different. F1 Manager was built and published by a company with existing annual turnover in the region of £100m. They didn’t need that game to sustain the business. Even so, the series underperformed, ended up heavily discounted, and was abandoned early because it wasn’t worth maintaining.

That’s not a model we can lean on. We self-publish, run everything in-house, and this game has to stand on its own financially. There isn’t another revenue stream quietly subsidising a free service for everyone else.

The £120 per year figure also doesn’t reflect how the system actually works. Leagues themselves remain free. Racing daily remains free. What’s monetised is optional league customisation that decouples a league from the shared ecosystem — and that cost applies per league, not per person. One person can cover it, or a league can split it. At the lowest tier, even a £5 monthly boost split across a full league works out at pennies per person.

Framing it as “everyone must pay £120 a year to play” simply isn’t accurate. Most players won’t pay anything at all. Those who do are opting into additional flexibility and shared perks, including XP benefits that would cost more if purchased individually.

When you zoom out to the system level, what you’re really looking at is a large free-to-play population supported by a small amount of optional spend, which in turn pays for servers, live simulations, development, support, and the streaming of large volumes of data on an ongoing basis. That’s the only way a live service like this can remain viable long-term.

I understand why the change feels uncomfortable, any structural shift does, but the idea that this removes the ability to play as before, or forces everyone into a high recurring cost, isn’t what’s actually being proposed.

I understand the F1 Manager model isn't one you can lean on. What I am saying is that the main motivations for playing an enjoying iGP Manager are being taken away by this update.


Leagues and racing daily is all well and good, but fundamentally that is limiting. It's enforcing a one size fits all model, which is clear from the varied responses to the decision, isn't the case.

I am fully aware the £10 a month applies per league, not per person. But as the league host I suspect I would be the one who has to fork out the fee on a montly basis. I was not framing it as "everyone has to pay £120 per year" I was stating that to have 52 races per year - once per week, it would cost £120. This burden is probably going to fall on the shoulder of the league host, lest they be forced into the new "ecosystem".

You mention a lower £5 tier - I would love to hear more about that and the options it provides, as that makes the whole thing more manageable. Obviously most players won't pay anything, because they are being put into the new system. I am fully aware that it needs to be a viable long-term business model; I want the game to survive and I want to keep playing it. But there is 0 enjoyment from being forced to race every day either against strangers, or in the current league system where people don't have time to - if people choose and want to, then that's fine. But why should we have to pay so much to keep a status quo?

I get that it makes sense from a business point of view, I just find it pretty devestating that 7 years of work is going to be taken away unless one or all of us are willing to fork out money - because I suspect most won't and we will all quit the game. I would like to understand the position fully and have some sort of negotiation to get to a middle ground that works for the multitude of leagues which do not race every day simply because people don't have time for that, or enjoy the customisation options. 

At present, as the league host, it looks like I am going to have to be paying £120 on an annual basis to keep my league going. I already know of leagues similar to mine that shut down immediately after the update earlier this year. I want more than anything to keep the league open after 7 years, I've poured a huge amount of time into the game, and want to continue playing as before.

I think this public forum is leading to some crossed lines and misunderstandings, which I would love to be resolved properly.
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medal 5092
3 days ago Translate
I think this is the first time I've seen the community so united for a cause... of everything announced in the update, only one thing has garnered criticism, and yet, it's the vast majority of the criticism.

As I said in a previous message, I can accept having to pay to customize the schedule, to change the duration, speed, league rules... but existing leagues should be able to continue playing on their scheduled days.

I understand that if someone creates a league after the update, they can only do so by paying, but active leagues that have been operating for so long should have their communities respected. Likewise, inactive leagues should be deleted to prevent people from taking advantage of this.

In my community, we race from Monday to Friday, and we're already going to have to create a second league because we have 32 people in Elite and 32 people in Pro, plus the other full leagues we manage... it's not very profitable.

P.S.: I'm not talking about the league I'm in, but the league I manage through my WhatsApp community... If we don't reach an agreement and things stay as announced... Could I still boost my league, even though I'm not a 'member'? Can you donate to a league?

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medal 5170 CEO & CTO
3 days ago
Marco
I was stating that to have 52 races per year - once per week, it would cost £120.

You mention a lower £5 tier - I would love to hear more about that and the options it provides, as that makes the whole thing more manageable. Obviously most players won't pay anything, because they are being put into the new system. I am fully aware that it needs to be a viable long-term business model; I want the game to survive and I want to keep playing it. But there is 0 enjoyment from being forced  to race every day - if people choose and want to, then that's fine. But why should we have to pay so much to keep a status quo.

I get that it makes sense from a business point of view, I just find it pretty devestating that 7 years of work is going to be taken away unless one or all of us are willing to fork out money - because I suspect most won't and we will all quit the game. I would like to understand the position fully and have some sort of negotiation to get to a middle ground that works for the multitude of leagues which do not race every day simply because people don't have time for that, or enjoy the customisation options. 

At present, as the league host, it looks like I am
going to have to be paying £120 on an annual basis to keep my league going. I already know of leagues similar to mine that shut down immediately after the update earlier this year. I want more than anything to keep the league open after 7 years, I've poured a huge amount of time into the game, and want to continue playing as before.

I think this public forum is leading to some crossed lines and misunderstandings, which I would love to be resolved properly.


This post gives me hope that we can have a constructive discussion. I agree with some of your points, the 52 races point in particular. But that is extreme, the most extreme edge case possible, in fact. That was my main problem with the way things were written, relying on extreme outliers rather than what will likely be the case for most people. I have to work more on that level when getting an overview of the whole economy, and admittedly, more extreme edge cases can slip our attention.

Bear in mind, I'm jumping between developing a vehicle physics simulation, running the business, the servers etc. at the moment. I'm a bit of a one-man-band since José is gone. It's very easy to find one extreme example of something that hasn't been given enough consideration and whack me over the head with it, but now you've brought it to my attention I want to give it more thought.

Thinking aloud, I'm even wondering if we could introduce some kind of "subsidy" for long-standing leagues. The more years your league has been running, the cheaper boosting becomes. This would alleviate your concerns and mine, allowing me to maintain a stronger overall system and you to maintain a long-standing league.

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medal 5545
3 days ago
If you added a subscription to leagues where purchasing it would give new features but without subscription you would still have the basic options, I would have no problem with it.

But taking away basic league management settings we have had for years and putting them behind a paywall is not something I can understand
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medal 5170 CEO & CTO
3 days ago
Eero
If you added a subscription to leagues where purchasing it would give new features but without subscription you would still have the basic options, I would have no problem with it.

But taking away basic league management settings we have had for years and putting them behind a paywall is not something I can understand

Because the old system was not successful. It was driving the game into the ground by fragmenting the community into thousands of tiny disconnected pockets. The new system is about unifying the community, eventually setting up community-wide events and a space that feels alive again, more like Fortnite or other games which have a heavy community orientation.

We will be announcing deals with brands in 2026 to bring you guys some cool stuff too. It's a shame we're so fixated on this, but I want to work out a compromise, I do understand your frustrations, and I'd probably feel the same as a player. I think my subsidy idea above is a useful starting point - the longer a league is running, the cheaper boosts become, that makes a lot of sense to me and incentivizes keeping it going to unlock the discounts.
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medal 5120
3 days ago

Jack
Marco
I was stating that to have 52 races per year - once per week, it would cost £120.

You mention a lower £5 tier - I would love to hear more about that and the options it provides, as that makes the whole thing more manageable. Obviously most players won't pay anything, because they are being put into the new system. I am fully aware that it needs to be a viable long-term business model; I want the game to survive and I want to keep playing it. But there is 0 enjoyment from being forced  to race every day - if people choose and want to, then that's fine. But why should we have to pay so much to keep a status quo.

I get that it makes sense from a business point of view, I just find it pretty devestating that 7 years of work is going to be taken away unless one or all of us are willing to fork out money - because I suspect most won't and we will all quit the game. I would like to understand the position fully and have some sort of negotiation to get to a middle ground that works for the multitude of leagues which do not race every day simply because people don't have time for that, or enjoy the customisation options. 

At present, as the league host, it looks like I am
going to have to be paying £120 on an annual basis to keep my league going. I already know of leagues similar to mine that shut down immediately after the update earlier this year. I want more than anything to keep the league open after 7 years, I've poured a huge amount of time into the game, and want to continue playing as before.

I think this public forum is leading to some crossed lines and misunderstandings, which I would love to be resolved properly.


This post gives me hope that we can have a constructive discussion. I agree with some of your points, the 52 races point in particular. But that is extreme, the most extreme edge case possible, in fact. That was my main problem with the way things were written, relying on extreme outliers rather than what will likely be the case for most people. I have to work more on that level when getting an overview of the whole economy, and admittedly, more extreme edge cases can slip our attention.

Bear in mind, I'm jumping between developing a vehicle physics simulation, running the business, the servers etc. at the moment. I'm a bit of a one-man-band since José is gone. It's very easy to find one extreme example of something that hasn't been given enough consideration and whack me over the head with it, but now you've brought it to my attention I want to give it more thought.

Thinking aloud, I'm even wondering if we could introduce some kind of "subsidy" for long-standing leagues. The more years your league has been running, the cheaper boosting becomes. This would alleviate your concerns and mine, allowing me to maintain a stronger overall system and you to maintain a long-standing league.




My 52 races point is that I really don't get why it is a monthly fee - because you could opt out of the main system and still race daily with all the custom settings for the same fee as racing once per week; hence why I suggested earlier a "per season" fee rather than a per month fee.


I must admit, I am focused on my specific scenario and preserving the way we have run things for 7 years, but I think outside of that there have been disagreements in this forum thread regarding whether the game should run on weekends or not etc. Obviously engagement on a daily basis is 100% the best thing for the game, but it would advantage those who can race every day over those who come from league's which previously raced 5x per week - for example.

I am fully aware that you have a lot on your plate with José gone - and I am happy to help out iGP Manager in any way possible; it's a game I've enjoyed for years and I want to keep enjoying it the same way. So if there is anything I can do to help let me know. As I've said, I'm happy to pay - and I think there is some tiering or details of the boosting that aren't totally clear yet, but I am happy to make suggestions on potential ways to do this and see if they are pheasible on the business side of things. 

A subsidy for long standing league's would definitely help - we've existed since the start of September in 2018, and are now in our 25th season. With the exception of a couple of seasons during COVID lockdown, we've always been once a week, bar racing in Turkey on Boxing Day as an extra race each year - so the actual race total per year for us is 53.

We've been happy to invest money in accounts before for tokens or xp boosters, but these are infrequent one-offs rather than a monthly fee which does add up. I do think some of the other ideas suggested by myself and others here could work; as I said, I'm happy to help in any way, and that includes coming up with as many possible solutions which allow the game to keep running, and allows us to keep playing as we have for years at a manageable cost.
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medal 5170 CEO & CTO
3 days ago (Last edited by Jack Basford 3 days ago)
Everyone will find this useful. Here are the tiers I've been referring to as they stand currently (we will add more features to each tier over time). 20 boosts can be purchased for £9.99 and keep in mind that it can be split among everyone in the league to dilute it to cents per user, or taken on by one person so everyone else receives the perks for free.

League Boost Tiers
NOTE: A 10% per season discount will be applied up to a maximum 50% off for leagues with completed seasons. From season 6 onwards a league enjoys a 50% discount on these prices.

Bronze – 5 Boosts (£2.50 for new leagues via 20 boost IAP, -10% per season, £1.25 from S6 onwards)

  • Custom league logo (profile picture sized)

  • Custom league banner (1200 × 120 px)

  • Custom points system

  • Custom race durations

  • +1 co-host slot (total: 1)



Silver – 10 Boosts (£4.99 for new leagues via 20 boost IAP, -10% per season, £2.50 from S6 onwards)
Includes all Bronze perks, plus:

  • Custom track selection

  • Custom league rules

  • Custom race speeds

  • +10% Level XP bonus (league-wide)

  • +1 co-host slot (total: 2)



Gold – 20 Boosts (£9.99 for new leagues via 20 boost IAP, -10% per season, £5 from S6 onwards)
Includes all Silver perks, plus:

  • Custom race days

  • Custom season lengths

  • +20% Level XP bonus (league-wide)

  • +1 co-host slot (total: 3)



I probably should've led with this to avoid confusion but was thinking of including it in the blog. I'll just carry this on here and focus on the blog as a separate feature preview.
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medal 5462
3 days ago
I don't understand why the proposed new default schedule is for 7 days, surely that would increase the server bandwidth on your side, and hence increase your running costs? ðŸ¤”

I agree with other managers here; I personally do not think the amount of days a manager wishes to race, should be behind a pay wall, but it is your game ultimately, and yes, the books do have to be balanced financially, but are there not other ways like ad revenue that the community can watch to help 'pay' our way?
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medal 5092
3 days ago Translate

Jack
Everyone will find this useful. Here are the tiers I've been referring to as they stand currently (we will add more features to each tier over time). Bear in mind 20 boosts can be purchased for £9.99:

League Boost Tiers

Bronze – 5 Boosts (£2.50 via 20 boost IAP)

  • Custom league logo (profile picture sized)

  • Custom league banner (1200 × 120 px)

  • Custom points system

  • Custom race durations

  • +1 co-host slot (total: 1)



Silver – 10 Boosts (£4.99 via 20 boost IAP)
Includes all Bronze perks, plus:

  • Custom track selection

  • Custom league rules

  • Custom race speeds

  • +10% Level XP bonus (league-wide)

  • +1 co-host slot (total: 2)



Gold – 20 Boosts (£9.99 via 20 boost IAP)
Includes all Silver perks, plus:

  • Custom race days

  • Custom season lengths

  • +20% Level XP bonus (league-wide)

  • +1 co-host slot (total: 3)



I probably should've led with this to avoid confusion but was thinking of including it in the blog. I'll just carry this on here and focus on the blog as a separate feature preview.


Announcing that what 95% of people in this post are asking for—namely, custom race days—will be the most expensive thing of all... is probably not the most encouraging thing to say.

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medal 5552
3 days ago Translate

Jack
Everyone will find this useful. Here are the tiers I've been referring to as they stand currently (we will add more features to each tier over time). Bear in mind 20 boosts can be purchased for £9.99:

League Boost Tiers

Bronze – 5 Boosts (£2.50 via 20 boost IAP)

  • Custom league logo (profile picture sized)

  • Custom league banner (1200 × 120 px)

  • Custom points system

  • Custom race durations

  • +1 co-host slot (total: 1)



Silver – 10 Boosts (£4.99 via 20 boost IAP)
Includes all Bronze perks, plus:

  • Custom track selection

  • Custom league rules

  • Custom race speeds

  • +10% Level XP bonus (league-wide)

  • +1 co-host slot (total: 2)



Gold – 20 Boosts (£9.99 via 20 boost IAP)
Includes all Silver perks, plus:

  • Custom race days

  • Custom season lengths

  • +20% Level XP bonus (league-wide)

  • +1 co-host slot (total: 3)



I probably should've led with this to avoid confusion but was thinking of including it in the blog. I'll just carry this on here and focus on the blog as a separate feature preview.



Are the prices per season or a one-off?
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medal 5170 CEO & CTO
3 days ago

Peter
I don't understand why the proposed new default schedule is for 7 days, surely that would increase the server bandwidth on your side, and hence increase your running costs? ðŸ¤”

Technically, yes, but it has many other benefits like boosting engagement with the app, which gets the stores to position you more prominently, which leads to more new users, which leads to more engagement etc. It becomes a flywheel. The more engaged the community is the better.
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medal 5120
3 days ago
Jack
Everyone will find this useful. Here are the tiers I've been referring to as they stand currently (we will add more features to each tier over time). Bear in mind 20 boosts can be purchased for £9.99:

League Boost Tiers

Bronze – 5 Boosts (£2.50 via 20 boost IAP)

  • Custom league logo (profile picture sized)

  • Custom league banner (1200 × 120 px)

  • Custom points system

  • Custom race durations

  • +1 co-host slot (total: 1)



Silver – 10 Boosts (£4.99 via 20 boost IAP)
Includes all Bronze perks, plus:

  • Custom track selection

  • Custom league rules

  • Custom race speeds

  • +10% Level XP bonus (league-wide)

  • +1 co-host slot (total: 2)



Gold – 20 Boosts (£9.99 via 20 boost IAP)
Includes all Silver perks, plus:

  • Custom race days

  • Custom season lengths

  • +20% Level XP bonus (league-wide)

  • +1 co-host slot (total: 3)



I probably should've led with this to avoid confusion but was thinking of including it in the blog. I'll just carry this on here and focus on the blog as a separate feature preview.


So just checking from this, the only way to not race every day is the Gold tier IAP? And just for clarification, what does 20 boosts actually mean - it can be applied 20 times or to 20 races? I'm just seeking clarification on this so I can understand exactly how it relates to my situation.


Secondly, as we were discussing fringe scenarios earlier I thought I'd throw out another; if there is a password protected league which isn't fully populated but races every day, would it remain as is in terms of privacy and population but be absorbed into the new ecosystem regarding rules/calendar etc. after the update? Or would it become public and have new managers assigned to it?

Edit: having seen your last post Jack, that absolutely changes things and makes it far more manageable. If it is per season - i.e. £10 for 20 weeks with one race per week, then that is definitely manageable. I am glad we have cleared up the confusion!
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