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iGP Manager 26: New League System Explained

medal 5462
3 days ago

Jack
Franco
So, if a league wants to run Monday through Friday, it should pay every three weeks? I preferred when we talked about months...

This is where I think we can introduce the discussion about subsidies, I'm still willing to consider that. I'll propose every season a league runs the cost discounts by 10%, until it is 50% off. This can be implemented quickly, and your league would immediately qualify for the full 50% discount, being so old.

That would make your league about £6-7 per month, if you want the Gold tier.

Marco should be happy too, he's looking the price of a discounted copy of F1 Manager.

This is the sort of middle ground I was hoping we could reach, this should address everyone's concerns.


Nice ! Would any existing league qualify for that discount automatically? In every tier or just the gold tier?
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medal 5364
3 days ago

Jack
That's certanly an interesting case, Sergio... talk about an extreme edge case!

Anyone got any suggestions for how to handle this one?!


Associated (established) leagues under the one host could be paid for from the main league with an overall control box from the main host rather than individually hosted. I think the calendar control, x amount of days of the week for established leagues should be left alone to be honest, it would just mean defining the longevity and population of (without alts and in-actives) where 6 leagues may have to be cut down to 4, for example. 

You could implement some advertising like ad banners on the league/s that need to be clicked on and opened before getting to the setup or car management tabs, or advertising videos to watch when they log-in for example in lieu of payment other than the main host league.

 



 

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medal 5946
3 days ago (Last edited by Philip Spencer 3 days ago)
I think these prices, which while are accumulative, are still too much, at least disproportionate of where the game is. I grasp the need to urgently help the game, to develop new perks to incentivise further, like the flywheel Jack mentioned. But initially, to keep running our league (same rules for 9 years straight of 100%, 2x, Refuelling, No tyre rule, random circuit selection, 15 day season, 7 days a week) it will cost the best part of £60 per year with the 50% discount (accepting the loss of holiday races). We’ve only ever stopped racing for the required 1 day off between seasons, and I don’t feel comfortable asking other players to contribute while maintaining authority over the league as host in making decisions I feel I need to make. So it feels like a hosts responsibility to buy in to this. I don’t play around with settings, and have kept the status quo, even when most leagues transitioned to Non-Refuelling throughout all these years. I keep it that way on purpose so new players know what they’re buying into and not to constantly divide the community and keep a steady ship. So the ‘perks’ of being able to change settings to me has never applied or appeals, it now only feels as that to continue it will cost substantially. In terms of it being an accumulative fee, again, I just don’t see the incentive other members will have to pay it either, as they can easily just swap leagues and not contribute. Furthermore, as it is league wide, new players will be incentivised to join a Gold tier league with a higher boost to begin with, free of charge if they can grab a slot. Basically they will also be incentivised to join the leagues with odd schedules anyway. I’m fully on board with adding to the perk system at a later date, my concern is the now. I love the game but it feels like being punished as host for operating a niche league, decentralised from the majority. Whereas it has only kept the same format as during peak iGP.

Similarly, the catchment rate for new players has remained low, so it’s a lot of faith to have on expecting that to change (assuming a proportion of newcomers would boost XP and thereby also helping the league pot and the burden on the host). Otherwise, if it doesn’t rely on the host to front the cost albeit initially, it will also feel like extorting the remaining close community to pool funds together, most of which are already level 30 and don’t need XP. On a personal level, to start paying what is effectively a subscription in good faith, when the last two or three major updates have been UI changes & 3D/Wheel to wheel, when I can only play 2D on a browser is a concern I have. I can totally appreciate Jack, you’re trying to give a more direct voice to the community, but as has been said the focus is more on that side of things (mobile, app stores, 3d, and screen space limitations). I have enjoyed the game, and I know members have supported it, including myself in past years, but £600 value worth going into our 10th year at this moment in time (if it were to be replicated), as potential medicine for the game stings a little, and I feel it for the internationals as Sergio mentioned. For what is initially on offer right now £30-120/yr is a lot going into, for any host. Again, It’s only the entry prices being quoted which I feel are amiss. In time I have faith it will work, and I’ve decided that I’m aboard in supporting the game, I owe you that much for 10 years of enjoyment, and I am aware the real struggles the game is facing… and especially, I can appreciate you’re trying to lay the foundations to bring more to it, your efforts are appreciated rather than let iGP close down, but if I could have any input it would be to rejig the tiers for now, allowing more time to fill the perks. Move XP bonuses further up, make customisation options part of Silver and Gold, and go from there ie. multiple tiers, tier caps, custom point allocation, future updates, timed releases, multi leagues, VIP tie ins, etc. all in the Silver and Gold levels. Although biased, it makes more sense to me to put certain aspects of 3D behind a higher paywall than the custom league system, which IMO is to be celebrated rather than deemed as iGP’s problem, and be kept at Bronze.
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medal 5127
3 days ago Translate
So far you haven't announced anything that changes the race mechanics. Where's the chassis that's been promised for 2 years? Where's the new overtaking mechanic you announced? When are you going to announce new tracks? When will what veteran players are actually waiting for arrive? Are we going to have to wait another 2 years to see something truly new in the game?
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medal 5170 CEO & CTO
3 days ago (Last edited by Jack Basford 3 days ago)
I've updated the pricing post with the newly introduced 10% per season up to 50% off discount.

Lvr
It seems to me that farming and lapped cars will increase rather than decrease as promised. Those who don't pay but want to race five days a week won't want to do setup and strategy for the weekend races and won't compete for ranking points for those races. Therefore, I wonder if it would be possible to exclude those who don't setup with a DNS from the race and not award them tokens, this way they will be incentivized to move to a boosted league instead of getting undeserved free tokens by running among those who want to run every day.. Those who can and want to participate every day will continue to be fairly rewarded with tokens (and maybe an extra token if you also enter online during the race), and a points advantage thanks to their results and consistent effort.

This has been suggested a few times, if you don't prepare we could exclude you from the grid, but the kicking will already be quite aggressive.

A manager is automatically kicked if BOTH of the following conditions are met:

  1. Inactivity: They have not logged in for at least 7 days.

  2. Low Participation: They prepared strategies for less than 25% (1/4) of the races in the season.


Who this applies to:

  • Official iGP Leagues: Always enabled.

  • Hosted Leagues: Only if the host has enabled the "Auto-kick" setting.



£10 per season?

£5. I just checked your league, with the 50% discount applied. I've already added it to the code, it'll be good to go at launch. £5 for the top package is the case now for 90% of the people in this thread who were talking about it.

Basically, all of your leagues have 5+ seasons completed, so halve the price if your league has done more than 5 seasons.


Slo
Nice ! Would any existing league qualify for that discount automatically? In every tier or just the gold tier?

Correct. Every league already in the game will be able to receive the discount instantly, no further requirements, every tier.

I won't have much time to respond properly now, I'm in dad mode and looking after my kids, but I'll get back to finer points tomorrow night.
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medal 5170 CEO & CTO
3 days ago
Lvr
So a car without a setup won't be excluded before the single race start, but only excluded at the end of the season from the league if the setup is less than 25% of the races? in the other 75% will they be a hindrance to those who are always there faithfully? Did I understand correctly? 

I'm open to a discussion on how to handle kicks as well, open to changing the parameters. If you've got something specific in mind, fire away. I'll consider it.
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medal 5170 CEO & CTO
3 days ago
One more point before I disappear, we'll be able to add more perks soon after launch. One thing we are actually able to do is give you the ability to have custom tyres, you could tweak the compounds to your preferences. That could be a nice feature to include in Gold. If you've got other ideas, they're welcome also. At some point in 2026 we will add the safety car and other features too. All of these things could be added to the tiers.
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medal 5462
3 days ago

Jack
One more point before I disappear, we'll be able to add more perks soon after launch. One thing we are actually able to do is give you the ability to have custom tyres, you could tweak the compounds to your preferences. That could be a nice feature to include in Gold. If you've got other ideas, they're welcome also. At some point in 2026 we will add the safety car and other features too. All of these things could be added to the tiers.


Other features includes Danger car? 😂
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medal 5170 CEO & CTO
3 days ago (Last edited by Jack Basford 3 days ago)
Okay, one more.... Something I can add REALLY quickly is an offline leagues mode, where you can only spectate the races, not manage them. You have to understand what we're doing here with the tiers. In some ways, we're actively trying to discourage you from doing it (yes, I said it) and fragmenting the community but if you really want it, then you can have all that customisation. I can appreciate some of the frustration at the features available at launch, but they can be rapidly expanded upon. Development timelines in 2026 aren't going to be like any year before, we're really rapid with AI now. Throw all your desired features at me and we'll get them in quickly. I will make it a priority to work on this until you are satisfied that it's good value and brings a lot more to the game.
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medal 5216
3 days ago
Jack
That's certanly an interesting case, Sergio... talk about an extreme edge case!

Anyone got any suggestions for how to handle this one?!



Give 50% discount to all leagues + they could do 20 races seasons. This would add up to 13 weeks. 

13*5€*6 leagues = 390€. Already way cheaper.

Or you could sell just a part of the benefit. If you only want the feature to modify race days then you can pay 2€ and get that feature only.
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medal 5962
3 days ago (Last edited by Lvr 3 days ago)
Jack
This has been suggested a few times, if you don't prepare we could exclude you from the grid, but the kicking will already be quite aggressive.

A manager is automatically kicked if BOTH of the following conditions are met:

  1. Inactivity: They have not logged in for at least 7 days.

  2. Low Participation: They prepared strategies for less than 25% (1/4) of the races in the season.


Who this applies to:

  • Official iGP Leagues: Always enabled.

  • Hosted Leagues: Only if the host has enabled the "Auto-kick" setting.




It will be not aggressive in my opinion. The system rightly wants everyone to play more, but in reality they will do it less. Many will limit themselves to pretending to achieve the minimum simple task of 25% just to farm.
And the fact that you wrote BOTH already allows farmers to ignore the 25% and it will be enough to enter the game for a few seconds twice a month to remain in the system without ever doing anything.

Well, would an option for hosted leagues to change the auto-kick setting parameters "inactivity" (in days) and "low participation" (in % from a minimum of 25% to a minimum of 75% of races with setup/stategy, with intermediate brackets, for example 40%, 50%, and 60%) be possible? 
And maybe a third condition "online presence" during live race(minimum 10%-25%-50%)? or even a cap with a maximum percentage since you have already confirmed offline-only leagues can exist (effectively 0% maximum online participation) partially offline leagues can also exist (example 70% or 5/7 with the host selecting which days of the week are online and which are offline to please everyone who can not race on weekends with a compromise). 
(Now that you can choose your preferred start time and change it whenever you want every season without compromises or differences, it is reasonable to assume that they will do it at a time where they can follow at least 10% live, in my opinion, even in the official iGP leagues.). Or as an incentive, reward those who participate live in all or almost all of the season's races with something extra (tokens? 1 free boost? special liveries? whatever you want)

Thank you for being open to discussion.
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medal 5000
3 days ago

Jack
I can appreciate some of the frustration at the features available at launch, but they can be rapidly expanded upon. Development timelines in 2026 aren't going to be like any year before, we're really rapid with AI now. Throw all your desired features at me and we'll get them in quickly. I will make it a priority to work on this until you are satisfied that it's good value and brings a lot more to the game.

If all changes that was being promised here will really happen, paytouse update might become justified.
Currently not interested in comeback, but I'll look at it.
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medal 5036
3 days ago

Jack
That's certanly an interesting case, Sergio... talk about an extreme edge case!

Anyone got any suggestions for how to handle this one?!



First let me say, now that the month vs season has been clarified, our league seems safe!!


We run a singe league, but maybe you can have interconnected hosted leagues that have clear feeding into each other.
 Then apply discounts for the number of leagues connected to bring the price down to a reasonable level for a manager running multiple interconnected leagues.

Not sure what discount would make it worth it, but if someone has managed to successfully fill 5-6 leagues in a connected championship system, that is a manager I would think you want to not only keep, you would want to get him vitamins to make sure he keeps it up!! That’s a lot of players.
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medal 4996
3 days ago Translate

Jack
Lvr
So a car without a setup won't be excluded before the single race start, but only excluded at the end of the season from the league if the setup is less than 25% of the races? in the other 75% will they be a hindrance to those who are always there faithfully? Did I understand correctly? 

I'm open to a discussion on how to handle kicks as well, open to changing the parameters. If you've got something specific in mind, fire away. I'll consider it.

I think that managers who dont setup the car, must be unavailable to qualy and race.

This could be a good point to make clean and competitives leagues

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medal 5113
3 days ago Translate

Jack
A Unified Ecosystem
iGP Manager 26 unifies all managers into one league structure. Instead of separate Rookie/Pro/Elite divisions and separate languages, everyone races in the same ecosystem and is grouped by skill (XP Level first, Reputation/RXP second) to create fair, competitive grids. The old tier divisions are gone; what matters now is how well you race and develop your team.

Tiers as Access
Tiers now unlock features rather than deciding where you can race: Rookie (Tier 1): Default tier, access to iGP Leagues after 3 tutorial sprint races. Pro (Tier 2): Can join player-hosted leagues. Elite (Tier 3): Can create and host leagues. VIP (Tier 4 - New Subscription): A recurring subscription to automatically unlock all features of other tiers, plus: Race in up to 3 leagues at once. Earn sponsor tokens per league race (no daily limit). Create VIP-only leagues and set minimum tier requirements on a league. AI driver chat and 1 free league boost per month.

Your tier is now effectively your “lanyard” in the paddock, while league matchmaking is purely skill-based. The exception being hosted leagues, where managers can join.



Hi Jack, regarding this:


> “Pro (Tier 2): Can join player-hosted leagues”



What manager level is required to be considered Pro Tier? Level 5, level 10?

Best regards
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medal 4996
3 days ago (Last edited by Lucas Fernandez 3 days ago) Translate
Jack
Okay, one more.... Something I can add REALLY quickly is an offline leagues mode, where you can only spectate the races, not manage them. You have to understand what we're doing here with the tiers. In some ways, we're actively trying to discourage you from doing it (yes, I said it) and fragmenting the community but if you really want it, then you can have all that customisation. I can appreciate some of the frustration at the features available at launch, but they can be rapidly expanded upon. Development timelines in 2026 aren't going to be like any year before, we're really rapid with AI now. Throw all your desired features at me and we'll get them in quickly. I will make it a priority to work on this until you are satisfied that it's good value and brings a lot more to the game.


Could be an option to select which races you want to be offline? 
Custom tyres for race is a great idea. Amount and type of tyres for each race. This point in gold vote for it.
For example:
RACE 1: Italy: must use 1S or 1 Ss and Max 1(M/H)
RACE 2: Mónaco: stock 1Ss only 
Too is a good idea the qualy restricted tyres. For example Mónaco not qualy with Ss.
Too is a good idea custom qualy tyres by position in clasification league 
Usually, we use custom rules by ourself, and maybe in a season we put a race offline
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medal 5170 CEO & CTO
3 days ago
Lucas
Could be an option to select which races you want to be offline? 

Usually, we use custom rules by ourself, and maybe in a season we put a race offline

That's possible, yes.


Balerion

What manager level is required to be considered Pro Tier? Level 5, level 10?

Best regards

Level 6.


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medal 5113
3 days ago (Last edited by Balerion Dragón 3 days ago) Translate
Jack
Lucas
Could be an option to select which races you want to be offline? 

Usually, we use custom rules by ourself, and maybe in a season we put a race offline

That's possible, yes.


Balerion

What manager level is required to be considered Pro Tier? Level 5, level 10?

Best regards

Level 6.




Great news. 

Last question: will the race history of the accounts be deleted?

Will the historical tables be deleted as well?

I’d like to know this, because if they are going to be deleted, I’ll download the race Excel files now 😂
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medal 5170 CEO & CTO
2 days ago
No, historical data will not be deleted. The game will retain your full history as before.
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medal 5032
2 days ago Translate
Jack
Everyone will find this useful. Here are the tiers I've been referring to as they stand currently (we will add more features to each tier over time). 20 boosts can be purchased for £9.99 and keep in mind that it can be split among everyone in the league to dilute it to cents per user, or taken on by one person so everyone else receives the perks for free.

League Boost Tiers
NOTE: A 10% per season discount will be applied up to a maximum 50% off for leagues with completed seasons. From season 6 onwards a league enjoys a 50% discount on these prices.

Bronze – 5 Boosts (£2.50 for new leagues via 20 boost IAP, -10% per season, £1.25 from S6 onwards)

  • Custom league logo (profile picture sized)

  • Custom league banner (1200 × 120 px)

  • Custom points system

  • Custom race durations

  • +1 co-host slot (total: 1)



Silver – 10 Boosts (£4.99 for new leagues via 20 boost IAP, -10% per season, £2.50 from S6 onwards)
Includes all Bronze perks, plus:

  • Custom track selection

  • Custom league rules

  • Custom race speeds

  • +10% Level XP bonus (league-wide)

  • +1 co-host slot (total: 2)



Gold – 20 Boosts (£9.99 for new leagues via 20 boost IAP, -10% per season, £5 from S6 onwards)
Includes all Silver perks, plus:

  • Custom race days

  • Custom season lengths

  • +20% Level XP bonus (league-wide)

  • +1 co-host slot (total: 3)



I probably should've led with this to avoid confusion but was thinking of including it in the blog. I'll just carry this on here and focus on the blog as a separate feature preview.


Hello.

I have some specific questions:
 1. Will there be any change in engine development points such as getting 1 point for each race?

2. the amount of reward of bills and coins or tokens with the current sponsors or will they wait for the contract to end to introduce the new system?

3. Being clear that the market will be visible to everyone and the rest explained, will the sale and auction of pilots or personnel have any significant changes? Any limitations or restrictions?
Thank you
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