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Official
iGP Manager 26 Roadmap

medal 5034
1 day ago
I understand ur pov of it. But i just cant understand how u guys would benefit from taking away the basics of league customization and making it a pay function. 

Ur actively destroying the game. Hopefully going forwards u can take some of this critique and do something from it instead of just reassuring everyone and dismissing our concerns. Games Gone man!!

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medal 5440
1 day ago
Please test the chassis update on a live server before releasing. It is very unpleasant to experience all the bugs every single update.
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medal 5107 CEO & CTO
1 day ago

Ҝ丨爪 
Please test the chassis update on a live server before releasing. It is very unpleasant to experience all the bugs every single update.

Going into the next updates we will have more testing and time to review them before putting them live. The first 2-3 weeks were more a reflection of rapid deployment, I even changed the vehicle physics completely to address concerns on cornering speeds. It was a very disruptive period that I want to put behind us now and focus ahead, with deliverables.
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medal 5089
1 day ago Translate
Jack
I want to make one final reply on the direction and monetisation, then move the conversation forward to delivery, because at this point delivery matters more than debate. I hear what each critic is saying, and I understand you. You are not here to evaluate the future, to share a long-term vision, you're here to play the game today. Your experience is real, understood, and what you're saying makes a lot of sense. The updates have been confusing and disorienting for you, and that naturally causes fear about what this direction represents. So what I am going to offer here is not debate or justification, but reassurance, to remove confusion on what this direction really means, so we can move away from best-guess speculations towards our actual intentions. I can state that clearly, and that's the only thing worth saying beyond delivery.

Where is going and why?

The intent of the 2026 update was not to take a simple game and turn it into something exclusive, or more complicated. It is to introduce ultimate simplicity and then layer in any amount of complexity, in a way that you can create the game you want with your leagues. If you want a 3D game with realistic setup and flashy graphics? We've got you covered. If you want a 2D game with simple gameplay, no W2W racing and maybe even want to do offline races, we've got you covered. Sustainably. That's where this is going.

As some have said, many have only recently found us or arrived from other discontinued titles like F1 Manager. What we do next matters, and that's why the rate of development you’re seeing now is important. We fully appreciate that none of this works without an engaged audience, which is why feedback matters and why we’re listening very carefully.

Let's also look around at what worked in this genre and what didn't. F1 Manager, abandoned before its contract was even fulfilled despite awesome graphics and the F1 license. It wasn’t sustainable for its publisher. You might say the answer is depth then, not graphics. Look at GPRO, an indie title focused almost entirely on depth. To my knowledge the main guy recently left, and that's not because he made money to retire, but because he didn't. You might say then the solution is a perfect balance, neither depth nor visuals, something closer to Motorsport Manager. The series was also discontinued when it failed to justify continued investment, the studio pivoted into football titles instead.

The pattern matters. Many good projects in this space don’t fail because of a lack of passion, talent, or ideas. Existing in this space is simply hard. In many ways, iGP is already the outlier, going for 14 years, offering a free service to the vast majority, and we plan to be here in another 14 years. That long-term outlook is why we take the difficult pivots. Yes, it has been messy and disruptive at times, but necessary. There is no freedom to create like an artist in a studio with no outside pressure, it's a challenging space to operate in.

Building something on this scale with everything done in house: server management, publishing, game dev, marketing, support, and more is a testament to deep domain expertise and investment. I won't go full "leave me alone, I know what I'm doing" on you, but I also contest that some of the setbacks are less about competence and more about it being a lot for anyone to manage.

Laying a new foundation in a live environment almost always looks like one step forward and two steps back, and we’ve done that twice in two years. This wasn’t done "to maximise profit". It was done to ensure continued development and the things you want to see are achievable. I’ve personally invested heavily into iGP, financially and otherwise, so my commitment here is total. In some ways I'm with you on this journey, every bit as invested in where it goes. I’ll continue listening, responding, and developing the platform throughout the year.

We have the unique opportunity to be the game that defines this genre going forward. We can do that in collaboration with you now in a way which wasn't possible before. If you're not sure what I mean, scroll back up and read paragraph 2 again.

How long is this going to take?

What I have listed in the OP for the 2026 update, these are no longer six month plans or future distant promises. I’m talking about things we're already working on, and some of it will arrive within weeks.

Work on Classic Mode has already started. Work on Offline Mode has already started. 2D fixes are already underway. These are active development tasks. They will arrive much sooner than people expect, although while we’re still stabilising and delivering the Chassis Manufacturer feature mid‑month, I don't want to commit to "it'll be X weeks". The priority for now remains everything you're telling me: stabilise the platform and restore trust before you add new features. That's the plan.

The vast majority of players are still playing completely for free, by the way, just as before. From here, there are no more major platform pivots planned. No big graphics overhauls. No destabilising physics rewrites. The foundation is set. The focus now is on depth, gameplay, iteration, and responding to feedback through delivery.

Pin this post, share it with your league and anyone who has questions about what we're doing. This is all I have to say about the direction. From here on, the updates need to speak for themselves, so my full focus is on that.



Olá Jack!

vocês não poderiam aumentar o número de caracteres em nosso campo de mensagem? um texto como esse seu, fica praticamente impossível espelhar em nossa liga, por conta da limitação de palavras.
gostaria de publicar algumas coisas que encontro aqui nos fórum e que são importantes para os gerentes terem conhecimento, já que alguns mal entram na liga, dificilmente eles vão ao fórum.
também faço uma análise sobre a temporada, assim que chegamos à metade dela, mas em razão do número limitado de caracteres estou deixando de postar, pois tem que dividir o texto em várias partes.
seria possível aumentar os caracteres no quadro de mensagens?
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medal 5349
22 hours ago
I'm thinking about leaving this game for good, after 3 years! This update is trash!
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medal 5107 CEO & CTO
22 hours ago
FBA
Olá Jack!

vocês não poderiam aumentar o número de caracteres em nosso campo de mensagem? um texto como esse seu, fica praticamente impossível espelhar em nossa liga, por conta da limitação de palavras.
gostaria de publicar algumas coisas que encontro aqui nos fórum e que são importantes para os gerentes terem conhecimento, já que alguns mal entram na liga, dificilmente eles vão ao fórum.
também faço uma análise sobre a temporada, assim que chegamos à metade dela, mas em razão do número limitado de caracteres estou deixando de postar, pois tem que dividir o texto em várias partes.
seria possível aumentar os caracteres no quadro de mensagens?

I could enable this as an option for the host. Do you have a character limit in mind? It would be easy to add, and I'll make it a standard feature of leagues.


BJ
I'm thinking about leaving this game for good, after 3 years! This update is trash!

Hi BJ, if you're thinking about it and writing here, then I see you're not gone yet. I am aware of a bunch of bugs still in the game and we're working flat out on them at the moment. Do you have specific examples of what is ticking you off? I'll make a note and if they aren't already known I'll get them fixed.
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medal 5089
21 hours ago Translate
could enable this as an option for the host. Do you have a character limit in mind? It would be easy to add, and I'll make it a standard feature of leagues.

não tenho ideia do número necessário de caracteres, mas as minhas análises, feitas ao final das temporadas, geralmente precisam ser dividas em 5 ou 6 partes 
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medal 5349
21 hours ago

Jack
FBA
Olá Jack!

vocês não poderiam aumentar o número de caracteres em nosso campo de mensagem? um texto como esse seu, fica praticamente impossível espelhar em nossa liga, por conta da limitação de palavras.
gostaria de publicar algumas coisas que encontro aqui nos fórum e que são importantes para os gerentes terem conhecimento, já que alguns mal entram na liga, dificilmente eles vão ao fórum.
também faço uma análise sobre a temporada, assim que chegamos à metade dela, mas em razão do número limitado de caracteres estou deixando de postar, pois tem que dividir o texto em várias partes.
seria possível aumentar os caracteres no quadro de mensagens?

I could enable this as an option for the host. Do you have a character limit in mind? It would be easy to add, and I'll make it a standard feature of leagues.


BJ
I'm thinking about leaving this game for good, after 3 years! This update is trash!

Hi BJ, if you're thinking about it and writing here, then I see you're not gone yet. I am aware of a bunch of bugs still in the game and we're working flat out on them at the moment. Do you have specific examples of what is ticking you off? I'll make a note and if they aren't already known I'll 


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medal 5107 CEO & CTO
21 hours ago
FBA
não tenho ideia do número necessário de caracteres, mas as minhas análises, feitas ao final das temporadas, geralmente precisam ser dividas em 5 ou 6 partes 

That's useful information. Do any other league hosts have a suggestion?



BJ I think something went wrong with your post. Is it maybe the translate button? I think it's messing with quoting posts.
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medal 5554
17 hours ago
FBA

não tenho ideia do número necessário de caracteres, mas as minhas análises, feitas ao final das temporadas, geralmente precisam ser dividas em 5 ou 6 partes 


The issue with characters limitations is that they can already be spaced out, so I can imagine what double/triple would look like with huge gaps. A quick workaround as a league host would be a league mail message. You could refer to it, if you want discussion on it on the league wall. 

Or, if creating the message as a bunch of drop down replies is simply a problem to make, I'd suggest including a character counter, like the one in the league welcome message (I know it can get tricky with the character limits, pre-writing out sections in a document, cutting them in and trying to make them fit into multiple replies, without knowing how many characters you've used in each section, only to then see 'limit reached' when trying to post). 
Instead, in the league wall you would start your post, and then immediately create your own placeholder replies until you can edit and fill them out with what you actually need saying. You'd know when to switch to the next placeholder when the countdown character limit is reached. Then obviously delete the placeholders you don't use. I only mention 'placeholders' (you could write anything) only to prevent unwanted replies interrupting the thread you're posting; you wouldn't have to. 
Alternatively you could create a 'Draft' button next to the 'Post' button that will submit your message as it normally would but hide/greyscale it until you're done, but it would allow you to create multiple replies and allow you to take your time if you need to go back and forth editing them once finished.  
I'm not saying it is the fix like increasing character limits would be, but that is what I'd suggest, as some league walls are already long IMO.
Or just perhaps a space limit rather than a character limit, and increase that.
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medal 5089
17 hours ago (Last edited by FBA COORDENAÇÃO 8 hours ago) Translate
Philip
FBA

não tenho ideia do número necessário de caracteres, mas as minhas análises, feitas ao final das temporadas, geralmente precisam ser dividas em 5 ou 6 partes 


The issue with characters limitations is that they can already be spaced out, so I can imagine what double/triple would look like with huge gaps. A quick workaround as a league host would be a league mail message. You could refer to it, if you want discussion on it on the league wall. 

Or, if creating the message as a bunch of drop down replies is simply a problem to make, I'd suggest including a character counter, like the one in the league welcome message (I know it can get tricky with the character limits, pre-writing out sections in a document, cutting them in and trying to make them fit into multiple replies, without knowing how many characters you've used in each section, only to then see 'limit reached' when trying to post). 
Instead, in the league wall you would start your post, and then immediately create your own placeholder replies until you can edit and fill them out with what you actually need saying. You'd know when to switch to the next placeholder when the countdown character limit is reached. Then obviously delete the placeholders you don't use. I only mention 'placeholders' (you could write anything) only to prevent unwanted replies interrupting the thread you're posting; you wouldn't have to. 
Alternatively you could create a 'Draft' button next to the 'Post' button that will submit your message as it normally would but hide/greyscale it until you're done, but it would allow you to create multiple replies and allow you to take your time if you need to go back and forth editing them once finished.  
I'm not saying it is the fix like increasing character limits would be, but that is what I'd suggest, as some league walls are already long IMO.
Or just perhaps a space limit rather than a character limit, and increase that.



eu faço análise do top 5, na metade e no final da temporada, e por conta do espaço reduzido, tenho que simplificar bastante a informação que quero passar, fica uma análise muito vaga.

além do trabalho que dá ter que reformular a informação para que caiba dentro do número de caracteres.

sua ideia deixa sem sentido a minha, se fosse essa a solução, bastava que eu colocasse um link de um blog, e solicitasse que os gerentes copiassem o endereço no navegador, não é essa a idéia, eu não quero direcionar para uma página externa.
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medal 5107 CEO & CTO
16 hours ago
What if... the league admin can create a news item? and it can be expanded into an article? like a dialog popup

Then you can fill it with formatted text, a proper news item. Co-hosts could write them too. It allows you to write custom news.
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medal 5096
14 hours ago
I like the idea of a dialog popup. We make good use of our news wall and sometimes have to split the text in to several bits.
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medal 5424
14 hours ago
IGP Manager has been a place for us, like-minded racing fans, to connect and share our passion.

All the new additions and improvements aside, the restrictions put on the existing leagues (no advanced set-up, no. of races limited to 9 per season, etc.) have resulted in managers leaving leagues they've raced in for more than 2-3 years.

It's good to see advanced features coming in, but it's difficult to stick around when it's now become 'pay to play' instead of just 'pay to win' or 'pay to win (faster)'.
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medal 5089
8 hours ago Translate

Jack
What if... the league admin can create a news item? and it can be expanded into an article? like a dialog popup

Then you can fill it with formatted text, a proper news item. Co-hosts could write them too. It allows you to write custom news.


sua ideia deixa sem sentido a minha, se fosse essa a solução, bastava que eu colocasse um link de um blog, e solicitasse que os gerentes copiassem o endereço no navegador, não é essa a idéia, eu não quero direcionar para uma página externa.

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medal 5339
7 hours ago Translate

Jack
What if... the league admin can create a news item? and it can be expanded into an article? like a dialog popup

Then you can fill it with formatted text, a proper news item. Co-hosts could write them too. It allows you to write custom news.



At this point, it makes more sense to be able to post images on the message board. Many people run internal tournaments and always post links to external sites so they can show an image! Obviously, I'd prioritize fixing the game. Yesterday's race in France was horrible: the car jerked through the corners, the DRS wouldn't work when it wanted to, and the pit stops with the car being moved from the starting grid to the pits... let's fix these things!
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medal 5385
5 hours ago Translate
bugs everywhere from the best game to the worst game
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medal 5305
4 hours ago Translate
this is not an upgrade but a downgrade......
this is a very funny stupidity... like a clown on stage
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medal 5483
4 hours ago Translate
I won the championship but I dont get the title I dont see ín my statistics,please check it ,thank you for your efort cheers
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medal 5497
3 hours ago
Instead of focusing on the negative aspects, think about what IGP Manager will look like in the coming weeks and months. This game was not developed by a huge company with unlimited resources, but by a small, passionate team. That means:

✅ Player feedback is important.

✅ Quick updates and fixes

✅ Important improvements are already live (new 2026 car, revamped user interface, sprint races, improved leagues, VIP options) ......

But let's be honest: with the new league boost system, we have to invest more if we want to take advantage of all the benefits (custom banners, calendars, XP bonuses). However, it's still not a complete pay-to-win game like the others: most of them are completely focused on making money. Take F1 Clash – box prices, questionable matchmaking and an economic system designed to empty your wallet.

IGP Manager continues to retain the core character of strategy and competition and doesn't just focus on your bank account. If you love race management, support a project that puts its community above aggressive monetisation.
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